MapComplete/src/UI/StudioGUI.svelte

191 lines
6 KiB
Svelte

<script lang="ts">
import NextButton from "./Base/NextButton.svelte";
import { UIEventSource } from "../Logic/UIEventSource";
import ValidatedInput from "./InputElement/ValidatedInput.svelte";
import EditLayerState from "./Studio/EditLayerState";
import EditLayer from "./Studio/EditLayer.svelte";
import Loading from "../assets/svg/Loading.svelte";
import Marker from "./Map/Marker.svelte";
import { AllSharedLayers } from "../Customizations/AllSharedLayers";
import StudioServer from "./Studio/StudioServer";
import LoginToggle from "./Base/LoginToggle.svelte";
import { OsmConnection } from "../Logic/Osm/OsmConnection";
import { QueryParameters } from "../Logic/Web/QueryParameters";
import layerSchemaRaw from "../../src/assets/schemas/layerconfigmeta.json";
import If from "./Base/If.svelte";
export let studioUrl = window.location.hostname === "127.0.0.1" ? "http://127.0.0.1:1235" : "https://studio.mapcomplete.org";
const studio = new StudioServer(studioUrl);
let layersWithErr = UIEventSource.FromPromiseWithErr(studio.fetchLayerOverview());
let layers = layersWithErr.mapD(l => l.success);
let state: undefined | "edit_layer" | "new_layer" | "edit_theme" | "new_theme" | "editing_layer" | "loading" = undefined;
let initialLayerConfig: { id: string };
let newLayerId = new UIEventSource<string>("");
/**
* Also used in the input field as 'feedback', hence not a mappedStore as it must be writable
*/
let layerIdFeedback = new UIEventSource<string>(undefined);
newLayerId.addCallbackD(layerId => {
if (layerId === "") {
return;
}
if (layers.data?.has(layerId)) {
layerIdFeedback.setData("This id is already used");
}
}, [layers]);
const layerSchema: ConfigMeta[] = <any>layerSchemaRaw;
let editLayerState = new EditLayerState(layerSchema, studio);
function fetchIconDescription(layerId): any {
return AllSharedLayers.getSharedLayersConfigs().get(layerId)?._layerIcon;
}
async function createNewLayer() {
if(layerIdFeedback.data !== undefined){
console.warn("There is still some feedback - not starting to create a new layer")
return
}
state = "loading";
const id = newLayerId.data;
const createdBy = osmConnection.userDetails.data.name;
try {
const loaded = await studio.fetchLayer(id);
initialLayerConfig = loaded ?? {
id, credits: createdBy,
minzoom: 15,
pointRendering: [
{
location: ["point", "centroid"],
marker: [{
icon: "circle",
color: "white"
}]
}
],
lineRendering: [{
width: 1,
color: "blue"
}]
};
} catch (e) {
initialLayerConfig = { id, credits: createdBy };
}
state = "editing_layer";
}
let osmConnection = new OsmConnection(new OsmConnection({
oauth_token: QueryParameters.GetQueryParameter(
"oauth_token",
undefined,
"Used to complete the login"
)
}));
</script>
<If condition={layersWithErr.map(d => d?.error !== undefined)}>
<div>
<div class="alert">
Something went wrong while contacting the MapComplete Studio Server: {$layersWithErr["error"]}
</div>
The server might be offline. Please:
<ul>
<li>
Try again in a few minutes
</li>
<li>
Contact <a href="https://app.element.io/#/room/#MapComplete:matrix.org">the MapComplete community via the
chat.</a> Someone might be able to help you
</li>
<li>
File <a href="https://github.com/pietervdvn/MapComplete/issues">an issue</a>
</li>
<li>
Contact the devs via <a href="mailto:info@posteo.net">email</a>
</li>
</ul>
</div>
<LoginToggle ignoreLoading={true} slot="else" state={{osmConnection}}>
<div slot="not-logged-in">
<NextButton clss="primary" on:click={() => osmConnection.AttemptLogin()}>
Please log in to use MapComplete Studio
</NextButton>
</div>
{#if state === undefined}
<h1>MapComplete Studio</h1>
<div class="w-full flex flex-col">
<NextButton on:click={() => state = "edit_layer"}>
Edit an existing layer
</NextButton>
<NextButton on:click={() => state = "new_layer"}>
Create a new layer
</NextButton>
<!--
<NextButton on:click={() => state = "edit_theme"}>
Edit a theme
</NextButton>
<NextButton on:click={() => state = "new_theme"}>
Create a new theme
</NextButton>
-->
</div>
{:else if state === "edit_layer"}
<div class="flex flex-wrap">
{#each Array.from($layers) as layerId}
<NextButton clss="small" on:click={async () => {
state = "loading"
initialLayerConfig = await studio.fetchLayer(layerId)
state = "editing_layer"
}}>
<div class="w-4 h-4 mr-1">
<Marker icons={fetchIconDescription(layerId)} />
</div>
{layerId}
</NextButton>
{/each}
</div>
{:else if state === "new_layer"}
<div class="interactive flex m-2 rounded-2xl flex-col p-2">
<h3>Enter the ID for the new layer</h3>
A good ID is:
<ul>
<li>a noun</li>
<li>singular</li>
<li>describes the object</li>
<li>in English</li>
</ul>
<div class="m-2 p-2 w-full">
<ValidatedInput type="id" value={newLayerId} feedback={layerIdFeedback} on:submit={() => createNewLayer()} />
</div>
{#if $layerIdFeedback !== undefined}
<div class="alert">
{$layerIdFeedback}
</div>
{:else }
<NextButton clss="primary" on:click={() => createNewLayer()}>
Create layer {$newLayerId}
</NextButton>
{/if}
</div>
{:else if state === "loading"}
<div class="w-8 h-8">
<Loading />
</div>
{:else if state === "editing_layer"}
<EditLayer {initialLayerConfig} state={editLayerState} />
{/if}
</LoginToggle>
</If>