MapComplete/Logic/Osm/SplitAction.ts
2021-07-15 00:26:25 +02:00

222 lines
8.5 KiB
TypeScript

import {OsmNode, OsmObject, OsmRelation, OsmWay} from "./OsmObject";
import {GeoOperations} from "../GeoOperations";
import State from "../../State";
import {UIEventSource} from "../UIEventSource";
import {Changes} from "./Changes";
interface SplitInfo {
originalIndex?: number, // or negative for new elements
lngLat: [number, number],
doSplit: boolean
}
export default class SplitAction {
private readonly roadObject: any;
/***
*
* @param roadObject: the geojson of the road object. Properties.id must be the corresponding OSM-id
*/
constructor(roadObject: any) {
this.roadObject = roadObject;
}
private static SegmentSplitInfo(splitInfo: SplitInfo[]): SplitInfo[][] {
const wayParts = []
let currentPart = []
for (const splitInfoElement of splitInfo) {
currentPart.push(splitInfoElement)
if (splitInfoElement.doSplit) {
// We have to do a split!
// We add the current index to the currentParts, flush it and add it again
wayParts.push(currentPart)
currentPart = [splitInfoElement]
}
}
wayParts.push(currentPart)
return wayParts
}
public DoSplit(splitPoints: any[]) {
// We mark the new split points with a new id
for (const splitPoint of splitPoints) {
splitPoint.properties["_is_split_point"] = true
}
const self = this;
const id = this.roadObject.properties.id
const osmWay = <UIEventSource<OsmWay>>OsmObject.DownloadObject(id)
const partOf = OsmObject.DownloadReferencingRelations(id)
osmWay.map(originalElement => {
if(originalElement === undefined || partOf === undefined){
return;
}
const changes = State.state?.changes ?? new Changes();
// First, calculate splitpoints and remove points close to one another
const splitInfo = self.CalculateSplitCoordinates(splitPoints)
// Now we have a list with e.g.
// [ { originalIndex: 0}, {originalIndex: 1, doSplit: true}, {originalIndex: 2}, {originalIndex: undefined, doSplit: true}, {originalIndex: 3}]
// Lets change 'originalIndex' to the actual node id first:
for (const element of splitInfo) {
if (element.originalIndex >= 0) {
element.originalIndex = originalElement.nodes[element.originalIndex]
} else {
element.originalIndex = changes.getNewID();
}
}
// Next up is creating actual parts from this
const wayParts = SplitAction.SegmentSplitInfo(splitInfo);
// Allright! At this point, we have our new ways!
// Which one is the longest of them (and can keep the id)?
let longest = undefined;
for (const wayPart of wayParts) {
if (longest === undefined) {
longest = wayPart;
continue
}
if (wayPart.length > longest.length) {
longest = wayPart
}
}
const newOsmObjects: OsmObject[] = []
const modifiedObjects: OsmObject[] = []
// Let's create the new points as needed
for (const element of splitInfo) {
if (element.originalIndex >= 0) {
continue;
}
const node = new OsmNode(element.originalIndex)
node.lon = element.lngLat[0]
node.lat = element.lngLat[1]
newOsmObjects.push(node)
}
const newWayIds: number[] = []
// Lets create OsmWays based on them
for (const wayPart of wayParts) {
let isOriginal = wayPart === longest
if(isOriginal){
// We change the actual element!
originalElement.nodes = wayPart.map(p => p.originalIndex);
originalElement.changed = true;
modifiedObjects.push(originalElement)
}else{
let id = changes.getNewID();
const way = new OsmWay(id)
way.tags = originalElement.tags;
way.nodes = wayPart.map(p => p.originalIndex);
way.changed = true;
newOsmObjects.push(way)
newWayIds.push(way.id)
}
}
// At last, we still have to check that we aren't part of a relation...
// At least, the order of the ways is identical, so we can keep the same roles
modifiedObjects.push(...SplitAction.UpdateRelations(partOf.data, newWayIds, originalElement))
// And we have our objects!
// Time to upload
console.log(Changes.createChangesetFor("123", modifiedObjects, newOsmObjects))
}, [partOf])
}
private static UpdateRelations(data: OsmRelation[], newWayIds: number[], originalElement: OsmWay):OsmRelation[]{
// TODO
return []
}
/**
* Calculates the actual points to split
* If another point is closer then ~5m, we reuse that point
*/
private CalculateSplitCoordinates(
splitPoints: any[],
toleranceInM = 5): SplitInfo[] {
const allPoints = [...splitPoints];
// We have a bunch of coordinates here: [ [lat, lon], [lat, lon], ...] ...
const originalPoints: [number, number][] = this.roadObject.geometry.coordinates
// We project them onto the line (which should yield pretty much the same point
for (let i = 0; i < originalPoints.length; i++) {
let originalPoint = originalPoints[i];
let projected = GeoOperations.nearestPoint(this.roadObject, originalPoint)
projected.properties["_is_split_point"] = false
projected.properties["_original_index"] = i
allPoints.push(projected)
}
// At this point, we have a list of both the split point and the old points, with some properties to discriminate between them
// We sort this list so that the new points are at the same location
allPoints.sort((a, b) => a.properties.location - b.properties.location)
// When this is done, we check that no now point is too close to an already existing point and no very small segments get created
for (let i = allPoints.length - 1; i > 0; i--) {
const point = allPoints[i];
if (point.properties._original_index !== undefined) {
// This point is already in OSM - we have to keep it!
continue;
}
if (i != allPoints.length - 1) {
const prevPoint = allPoints[i + 1]
const diff = Math.abs(point.properties.location - prevPoint.properties.location) * 1000
if (diff <= toleranceInM) {
// To close to the previous point! We delete this point...
allPoints.splice(i, 1)
// ... and mark the previous point as a split point
prevPoint.properties._is_split_point = true
continue;
}
}
if (i > 0) {
const nextPoint = allPoints[i - 1]
const diff = Math.abs(point.properties.location - nextPoint.properties.location) * 1000
if (diff <= toleranceInM) {
// To close to the next point! We delete this point...
allPoints.splice(i, 1)
// ... and mark the next point as a split point
nextPoint.properties._is_split_point = true
// noinspection UnnecessaryContinueJS
continue;
}
}
// We don't have to remove this point...
}
const splitInfo: SplitInfo[] = []
let nextId = -1
for (const p of allPoints) {
let index = p.properties._original_index
if (index === undefined) {
index = nextId;
nextId--;
}
const splitInfoElement = {
originalIndex: index,
lngLat: p.geometry.coordinates,
doSplit: p.properties._is_split_point
}
splitInfo.push(splitInfoElement)
}
return splitInfo
}
}