Refactoring of AvailableBaseLayer

This commit is contained in:
Pieter Vander Vennet 2021-07-14 16:05:50 +02:00
parent 99512724e0
commit 7deb9b5d53
5 changed files with 90 additions and 79 deletions

View file

@ -19,6 +19,7 @@ import {Translation} from "../i18n/Translation";
import LocationInput from "../Input/LocationInput";
import {InputElement} from "../Input/InputElement";
import Loc from "../../Models/Loc";
import AvailableBaseLayers from "../../Logic/Actors/AvailableBaseLayers";
/*
* The SimpleAddUI is a single panel, which can have multiple states:
@ -115,14 +116,21 @@ export default class SimpleAddUI extends Toggle {
let location = State.state.LastClickLocation;
let preciseInput: InputElement<Loc> = undefined
if (preset.preciseInput !== undefined) {
const locationSrc = new UIEventSource({
lat: location.data.lat,
lon: location.data.lon,
zoom: 19
});
let backgroundLayer = undefined;
if(preset.preciseInput.preferredBackground){
backgroundLayer= AvailableBaseLayers.SelectBestLayerAccordingTo(locationSrc, new UIEventSource<string | string[]>(preset.preciseInput.preferredBackground))
}
preciseInput = new LocationInput({
preferCategory: preset.preciseInput.preferredBackground ?? State.state.backgroundLayer,
centerLocation:
new UIEventSource({
lat: location.data.lat,
lon: location.data.lon,
zoom: 19
})
mapBackground: backgroundLayer,
centerLocation:locationSrc
})
preciseInput.SetClass("h-32 rounded-xl overflow-hidden border border-gray").SetStyle("height: 12rem;")
}