forked from MapComplete/MapComplete
Add a little hand, inviting the user to drag location inputs
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parent
bbee0bce5d
commit
6dcc710cc2
4 changed files with 101 additions and 71 deletions
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@ -11,6 +11,7 @@ import {GeoOperations} from "../../Logic/GeoOperations";
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import ShowDataLayer from "../ShowDataLayer";
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import LayoutConfig from "../../Models/ThemeConfig/LayoutConfig";
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import * as L from "leaflet";
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import {FixedUiElement} from "../Base/FixedUiElement";
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export default class LocationInput extends InputElement<Loc> {
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@ -128,7 +129,7 @@ export default class LocationInput extends InputElement<Loc> {
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})
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}
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this.mapBackground = options.mapBackground ?? State.state.backgroundLayer ?? new UIEventSource(AvailableBaseLayers.osmCarto)
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this.mapBackground = options.mapBackground ?? State.state?.backgroundLayer ?? new UIEventSource(AvailableBaseLayers.osmCarto)
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this.SetClass("block h-full")
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}
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@ -147,7 +148,7 @@ export default class LocationInput extends InputElement<Loc> {
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{
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location: this._centerLocation,
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background: this.mapBackground,
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attribution: this.mapBackground !== State.state.backgroundLayer,
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attribution: this.mapBackground !== State.state?.backgroundLayer,
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lastClickLocation: clickLocation
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}
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)
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@ -219,7 +220,6 @@ export default class LocationInput extends InputElement<Loc> {
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)
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}
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}
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this.mapBackground.map(layer => {
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const leaflet = map.leafletMap.data
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if (leaflet === undefined || layer === undefined) {
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@ -231,20 +231,31 @@ export default class LocationInput extends InputElement<Loc> {
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leaflet.setZoom(layer.max_zoom - 1)
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}, [map.leafletMap])
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const animatedHand = Svg.hand_ui()
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.SetStyle("width: 2rem; height: unset;")
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.SetClass("hand-drag-animation block pointer-events-none")
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return new Combine([
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new Combine([
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Svg.move_arrows_ui()
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.SetClass("block relative pointer-events-none")
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.SetStyle("left: -2.5rem; top: -2.5rem; width: 5rem; height: 5rem")
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]).SetClass("block w-0 h-0 z-10 relative")
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.SetStyle("background: rgba(255, 128, 128, 0.21); left: 50%; top: 50%"),
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]).SetClass("block w-0 h-0 z-10 relative")
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.SetStyle("background: rgba(255, 128, 128, 0.21); left: 50%; top: 50%; opacity: 0.5"),
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new Combine([
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animatedHand])
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.SetClass("block w-0 h-0 z-10 relative")
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.SetStyle("left: calc(50% + 3rem); top: calc(50% + 2rem); opacity: 0.7"),
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map
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.SetClass("z-0 relative block w-full h-full bg-gray-100")
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]).ConstructElement();
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} catch (e) {
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console.error("Could not generate LocationInputElement:", e)
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return undefined;
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return new FixedUiElement("Constructing a locationInput failed due to" + e).SetClass("alert").ConstructElement();
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}
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}
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