More refactoring

This commit is contained in:
Pieter Vander Vennet 2023-03-29 17:21:20 +02:00
parent 5d0fe31c41
commit 41e6a2c760
147 changed files with 1540 additions and 1797 deletions

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@ -1,118 +0,0 @@
import { InputElement } from "./InputElement"
import { UIEventSource } from "../../Logic/UIEventSource"
import Combine from "../Base/Combine"
import Svg from "../../Svg"
import BaseUIElement from "../BaseUIElement"
import { FixedUiElement } from "../Base/FixedUiElement"
import { Utils } from "../../Utils"
import Loc from "../../Models/Loc"
import Minimap from "../Base/Minimap"
/**
* Selects a direction in degrees
*/
export default class DirectionInput extends InputElement<string> {
public readonly IsSelected: UIEventSource<boolean> = new UIEventSource<boolean>(false)
private readonly _location: UIEventSource<Loc>
private readonly value: UIEventSource<string>
private background
constructor(
mapBackground: UIEventSource<any>,
location: UIEventSource<Loc>,
value?: UIEventSource<string>
) {
super()
this._location = location
this.value = value ?? new UIEventSource<string>(undefined)
this.background = mapBackground
}
GetValue(): UIEventSource<string> {
return this.value
}
IsValid(str: string): boolean {
const t = Number(str)
return !isNaN(t) && t >= 0 && t <= 360
}
protected InnerConstructElement(): HTMLElement {
let map: BaseUIElement = new FixedUiElement("")
if (!Utils.runningFromConsole) {
map = Minimap.createMiniMap({
background: this.background,
allowMoving: false,
location: this._location,
})
}
const element = new Combine([
Svg.direction_stroke_svg()
.SetStyle(
`position: absolute;top: 0;left: 0;width: 100%;height: 100%;transform:rotate(${
this.value.data ?? 0
}deg);`
)
.SetClass("direction-svg relative")
.SetStyle("z-index: 1000"),
map.SetStyle(`position: absolute;top: 0;left: 0;width: 100%;height: 100%;`),
])
.SetStyle("width: min(100%, 25em); height: 0; padding-bottom: 100%") // A bit a weird CSS , see https://stackoverflow.com/questions/13851940/pure-css-solution-square-elements#19448481
.SetClass("relative block bg-white border border-black overflow-hidden rounded-full")
.ConstructElement()
this.value.addCallbackAndRunD((rotation) => {
const cone = element.getElementsByClassName("direction-svg")[0] as HTMLElement
cone.style.transform = `rotate(${rotation}deg)`
})
this.RegisterTriggers(element)
element.style.overflow = "hidden"
element.style.display = "block"
return element
}
private RegisterTriggers(htmlElement: HTMLElement) {
const self = this
function onPosChange(x: number, y: number) {
const rect = htmlElement.getBoundingClientRect()
const dx = -(rect.left + rect.right) / 2 + x
const dy = (rect.top + rect.bottom) / 2 - y
const angle = (180 * Math.atan2(dy, dx)) / Math.PI
const angleGeo = Math.floor((450 - angle) % 360)
self.value.setData("" + angleGeo)
}
htmlElement.ontouchmove = (ev: TouchEvent) => {
onPosChange(ev.touches[0].clientX, ev.touches[0].clientY)
ev.preventDefault()
}
htmlElement.ontouchstart = (ev: TouchEvent) => {
onPosChange(ev.touches[0].clientX, ev.touches[0].clientY)
}
let isDown = false
htmlElement.onmousedown = (ev: MouseEvent) => {
isDown = true
onPosChange(ev.clientX, ev.clientY)
ev.preventDefault()
}
htmlElement.onmouseup = (ev) => {
isDown = false
ev.preventDefault()
}
htmlElement.onmousemove = (ev: MouseEvent) => {
if (isDown) {
onPosChange(ev.clientX, ev.clientY)
}
ev.preventDefault()
}
}
}

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@ -1,5 +1,5 @@
import { InputElement } from "./InputElement"
import { Store, Stores, UIEventSource } from "../../Logic/UIEventSource"
import { Store, UIEventSource } from "../../Logic/UIEventSource"
import Combine from "../Base/Combine"
import Slider from "./Slider"
import { ClickableToggle } from "./Toggle"

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@ -1,24 +1,17 @@
import { ReadonlyInputElement } from "./InputElement"
import Loc from "../../Models/Loc"
import { Store, UIEventSource } from "../../Logic/UIEventSource"
import Minimap, { MinimapObj } from "../Base/Minimap"
import BaseLayer from "../../Models/BaseLayer"
import Combine from "../Base/Combine"
import Svg from "../../Svg"
import { GeoOperations } from "../../Logic/GeoOperations"
import ShowDataMultiLayer from "../ShowDataLayer/ShowDataMultiLayer"
import StaticFeatureSource from "../../Logic/FeatureSource/Sources/StaticFeatureSource"
import LayerConfig from "../../Models/ThemeConfig/LayerConfig"
import { BBox } from "../../Logic/BBox"
import { FixedUiElement } from "../Base/FixedUiElement"
import ShowDataLayer from "../ShowDataLayer/ShowDataLayer"
import BaseUIElement from "../BaseUIElement"
import Toggle from "./Toggle"
import matchpoint from "../../assets/layers/matchpoint/matchpoint.json"
import LayoutConfig from "../../Models/ThemeConfig/LayoutConfig"
import FilteredLayer from "../../Models/FilteredLayer"
import { ElementStorage } from "../../Logic/ElementStorage"
import AvailableBaseLayers from "../../Logic/Actors/AvailableBaseLayers"
import { RelationId, WayId } from "../../Models/OsmFeature"
import { Feature, LineString, Polygon } from "geojson"
import { OsmObject, OsmWay } from "../../Logic/Osm/OsmObject"
@ -313,10 +306,6 @@ export default class LocationInput
[this.map.leafletMap]
)
const animatedHand = Svg.hand_ui()
.SetStyle("width: 2rem; height: unset;")
.SetClass("hand-drag-animation block pointer-events-none")
return new Combine([
new Combine([
Svg.move_arrows_ui()
@ -328,10 +317,6 @@ export default class LocationInput
"background: rgba(255, 128, 128, 0.21); left: 50%; top: 50%; opacity: 0.5"
),
new Toggle(undefined, animatedHand, hasMoved)
.SetClass("block w-0 h-0 z-10 relative")
.SetStyle("left: calc(50% + 3rem); top: calc(50% + 2rem); opacity: 0.7"),
this.map.SetClass("z-0 relative block w-full h-full bg-gray-100"),
]).ConstructElement()
} catch (e) {
@ -341,11 +326,4 @@ export default class LocationInput
.ConstructElement()
}
}
TakeScreenshot(format: "image"): Promise<string>
TakeScreenshot(format: "blob"): Promise<Blob>
TakeScreenshot(format: "image" | "blob"): Promise<string | Blob>
TakeScreenshot(format: "image" | "blob"): Promise<string | Blob> {
return this.map.TakeScreenshot(format)
}
}

1
UI/Input/README.md Normal file
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@ -0,0 +1 @@
This is the old, deprecated directory. New, SVelte-based items go into `InputElement`

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@ -2,7 +2,6 @@ import { InputElement } from "./InputElement"
import { UIEventSource } from "../../Logic/UIEventSource"
export default class SimpleDatePicker extends InputElement<string> {
IsSelected: UIEventSource<boolean> = new UIEventSource<boolean>(false)
private readonly value: UIEventSource<string>
private readonly _element: HTMLElement

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@ -50,10 +50,6 @@ export class TextField extends InputElement<string> {
return this.value
}
GetRawValue(): UIEventSource<string> {
return this._rawValue
}
IsValid(t: string): boolean {
if (t === undefined || t === null) {
return false

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