Fix: hide some elements of the UI if they are disabled by a featureSwitch

This commit is contained in:
Pieter Vander Vennet 2023-10-11 01:41:42 +02:00
parent 02da68a62e
commit 17503d5bfb
6 changed files with 402 additions and 366 deletions

View file

@ -1,47 +1,48 @@
<script lang="ts">
import Translations from "../i18n/Translations"
import Svg from "../../Svg"
import Tr from "../Base/Tr.svelte"
import NextButton from "../Base/NextButton.svelte"
import Geosearch from "./Geosearch.svelte"
import ToSvelte from "../Base/ToSvelte.svelte"
import ThemeViewState from "../../Models/ThemeViewState"
import { Store, UIEventSource } from "../../Logic/UIEventSource"
import { SearchIcon } from "@rgossiaux/svelte-heroicons/solid"
import { twJoin } from "tailwind-merge"
import { Utils } from "../../Utils"
import type { GeolocationPermissionState } from "../../Logic/State/GeoLocationState"
import Translations from "../i18n/Translations";
import Svg from "../../Svg";
import Tr from "../Base/Tr.svelte";
import NextButton from "../Base/NextButton.svelte";
import Geosearch from "./Geosearch.svelte";
import ToSvelte from "../Base/ToSvelte.svelte";
import ThemeViewState from "../../Models/ThemeViewState";
import { Store, UIEventSource } from "../../Logic/UIEventSource";
import { SearchIcon } from "@rgossiaux/svelte-heroicons/solid";
import { twJoin } from "tailwind-merge";
import { Utils } from "../../Utils";
import type { GeolocationPermissionState } from "../../Logic/State/GeoLocationState";
import If from "../Base/If.svelte";
/**
* The theme introduction panel
*/
export let state: ThemeViewState
let layout = state.layout
let selectedElement = state.selectedElement
let selectedLayer = state.selectedLayer
/**
* The theme introduction panel
*/
export let state: ThemeViewState;
let layout = state.layout;
let selectedElement = state.selectedElement;
let selectedLayer = state.selectedLayer;
let triggerSearch: UIEventSource<any> = new UIEventSource<any>(undefined)
let searchEnabled = false
let triggerSearch: UIEventSource<any> = new UIEventSource<any>(undefined);
let searchEnabled = false;
let geopermission: Store<GeolocationPermissionState> =
state.geolocation.geolocationState.permission
let currentGPSLocation = state.geolocation.geolocationState.currentGPSLocation
let geopermission: Store<GeolocationPermissionState> =
state.geolocation.geolocationState.permission;
let currentGPSLocation = state.geolocation.geolocationState.currentGPSLocation;
geopermission.addCallback((perm) => console.log(">>>> Permission", perm))
geopermission.addCallback((perm) => console.log(">>>> Permission", perm));
function jumpToCurrentLocation() {
const glstate = state.geolocation.geolocationState
if (glstate.currentGPSLocation.data !== undefined) {
const c: GeolocationCoordinates = glstate.currentGPSLocation.data
state.guistate.themeIsOpened.setData(false)
const coor = { lon: c.longitude, lat: c.latitude }
state.mapProperties.location.setData(coor)
function jumpToCurrentLocation() {
const glstate = state.geolocation.geolocationState;
if (glstate.currentGPSLocation.data !== undefined) {
const c: GeolocationCoordinates = glstate.currentGPSLocation.data;
state.guistate.themeIsOpened.setData(false);
const coor = { lon: c.longitude, lat: c.latitude };
state.mapProperties.location.setData(coor);
}
if (glstate.permission.data !== "granted") {
glstate.requestPermission();
return;
}
}
if (glstate.permission.data !== "granted") {
glstate.requestPermission()
return
}
}
</script>
<div class="flex h-full flex-col justify-between">
@ -62,61 +63,67 @@
</div>
</NextButton>
<div class="flex w-full flex-wrap sm:flex-nowrap">
{#if $currentGPSLocation !== undefined || $geopermission === "prompt"}
<button class="flex w-full items-center gap-x-2" on:click={jumpToCurrentLocation}>
<ToSvelte construct={Svg.crosshair_svg().SetClass("w-8 h-8")} />
<Tr t={Translations.t.general.openTheMapAtGeolocation} />
</button>
<!-- No geolocation granted - we don't show the button -->
{:else if $geopermission === "requested"}
<button class="disabled flex w-full items-center gap-x-2" on:click={jumpToCurrentLocation}>
<!-- Even though disabled, when clicking we request the location again in case the contributor dismissed the location popup -->
<ToSvelte
construct={Svg.crosshair_svg()
.SetClass("w-8 h-8")
.SetStyle("animation: 3s linear 0s infinite normal none running spin;")}
/>
<Tr t={Translations.t.general.waitingForGeopermission} />
</button>
{:else if $geopermission === "denied"}
<button class="disabled flex w-full items-center gap-x-2">
<ToSvelte construct={Svg.location_refused_svg().SetClass("w-8 h-8")} />
<Tr t={Translations.t.general.geopermissionDenied} />
</button>
{:else}
<button class="disabled flex w-full items-center gap-x-2">
<ToSvelte
construct={Svg.crosshair_svg()
.SetClass("w-8 h-8")
.SetStyle("animation: 3s linear 0s infinite normal none running spin;")}
/>
<Tr t={Translations.t.general.waitingForLocation} />
</button>
{/if}
<div class=".button low-interaction m-1 flex w-full items-center gap-x-2 rounded border p-2">
<div class="w-full">
<Geosearch
bounds={state.mapProperties.bounds}
on:searchCompleted={() => state.guistate.themeIsOpened.setData(false)}
on:searchIsValid={(isValid) => {
<div class="flex w-full flex-wrap sm:flex-nowrap">
<If condition={state.featureSwitches.featureSwitchGeolocation}>
{#if $currentGPSLocation !== undefined || $geopermission === "prompt"}
<button class="flex w-full items-center gap-x-2" on:click={jumpToCurrentLocation}>
<ToSvelte construct={Svg.crosshair_svg().SetClass("w-8 h-8")} />
<Tr t={Translations.t.general.openTheMapAtGeolocation} />
</button>
<!-- No geolocation granted - we don't show the button -->
{:else if $geopermission === "requested"}
<button class="disabled flex w-full items-center gap-x-2" on:click={jumpToCurrentLocation}>
<!-- Even though disabled, when clicking we request the location again in case the contributor dismissed the location popup -->
<ToSvelte
construct={Svg.crosshair_svg()
.SetClass("w-8 h-8")
.SetStyle("animation: 3s linear 0s infinite normal none running spin;")}
/>
<Tr t={Translations.t.general.waitingForGeopermission} />
</button>
{:else if $geopermission === "denied"}
<button class="disabled flex w-full items-center gap-x-2">
<ToSvelte construct={Svg.location_refused_svg().SetClass("w-8 h-8")} />
<Tr t={Translations.t.general.geopermissionDenied} />
</button>
{:else}
<button class="disabled flex w-full items-center gap-x-2">
<ToSvelte
construct={Svg.crosshair_svg()
.SetClass("w-8 h-8")
.SetStyle("animation: 3s linear 0s infinite normal none running spin;")}
/>
<Tr t={Translations.t.general.waitingForLocation} />
</button>
{/if}
</If>
<If condition={state.featureSwitches.featureSwitchSearch}>
<div class=".button low-interaction m-1 flex w-full items-center gap-x-2 rounded border p-2">
<div class="w-full">
<Geosearch
bounds={state.mapProperties.bounds}
on:searchCompleted={() => state.guistate.themeIsOpened.setData(false)}
on:searchIsValid={(isValid) => {
searchEnabled = isValid
}}
perLayer={state.perLayer}
{selectedElement}
{selectedLayer}
{triggerSearch}
/>
perLayer={state.perLayer}
{selectedElement}
{selectedLayer}
{triggerSearch}
/>
</div>
<button
class={twJoin("flex items-center justify-between gap-x-2", !searchEnabled && "disabled")}
on:click={() => triggerSearch.ping()}
>
<Tr t={Translations.t.general.search.searchShort} />
<SearchIcon class="h-6 w-6" />
</button>
</div>
<button
class={twJoin("flex items-center justify-between gap-x-2", !searchEnabled && "disabled")}
on:click={() => triggerSearch.ping()}
>
<Tr t={Translations.t.general.search.searchShort} />
<SearchIcon class="h-6 w-6" />
</button>
</div>
</If>
</div>
</div>