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@ -28,7 +28,16 @@ Note that 'map' will also absorb some changes, e.g. `const someEventSource : UIE
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An object which receives an UIEventSource is responsible of responding onto changes of this object. This is especially true for UI-components
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An object which receives an UIEventSource is responsible of responding onto changes of this object. This is especially true for UI-components
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UI
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UI
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--
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--```
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export default class MyComponent {
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constructor(neededParameters, neededUIEventSources) {
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}
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}
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```
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The Graphical User Interface is composed of various UI-elements. For every UI-element, there is a BaseUIElement which creates the actual HTMLElement when needed.
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The Graphical User Interface is composed of various UI-elements. For every UI-element, there is a BaseUIElement which creates the actual HTMLElement when needed.
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@ -177,9 +186,22 @@ export default class MyComponent extends Combine {
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```
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```
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Assets
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------
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### Themes
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Theme and layer configuration files go into /assets/layers and assets/themes
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### Images
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Other files (mostly images that are part of the core of mapcomplete) go into 'assets/svg' and are usable with `Svg.image_file_ui()`. Run `npm run generate:images` if you added a new image
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Logic
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Logic
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-----
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-----
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With the
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The last part is the business logic of the application, found in 'Logic'. Actors are small objects which react to UIEventSources to update other eventSources.
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State.state is a big singleton object containing a lot of the state of the entire application. That one is a bit a mess
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