forked from MapComplete/MapComplete
First working version of snapping to already existing ways from the add-UI (still too slow though), partial fix of #436
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bf2d634208
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0a01561d37
15 changed files with 460 additions and 143 deletions
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@ -9,19 +9,16 @@ import Combine from "../Base/Combine";
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import Translations from "../i18n/Translations";
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import Constants from "../../Models/Constants";
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import LayerConfig from "../../Customizations/JSON/LayerConfig";
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import {Tag} from "../../Logic/Tags/Tag";
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import {TagUtils} from "../../Logic/Tags/TagUtils";
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import BaseUIElement from "../BaseUIElement";
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import {VariableUiElement} from "../Base/VariableUIElement";
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import Toggle from "../Input/Toggle";
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import UserDetails from "../../Logic/Osm/OsmConnection";
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import {Translation} from "../i18n/Translation";
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import LocationInput from "../Input/LocationInput";
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import {InputElement} from "../Input/InputElement";
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import Loc from "../../Models/Loc";
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import AvailableBaseLayers from "../../Logic/Actors/AvailableBaseLayers";
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import CreateNewNodeAction from "../../Logic/Osm/Actions/CreateNewNodeAction";
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import Hash from "../../Logic/Web/Hash";
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import PresetConfig from "../../Customizations/JSON/PresetConfig";
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import {OsmObject, OsmWay} from "../../Logic/Osm/OsmObject";
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/*
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* The SimpleAddUI is a single panel, which can have multiple states:
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@ -32,17 +29,12 @@ import Hash from "../../Logic/Web/Hash";
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*/
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/*private*/
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interface PresetInfo {
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description: string | Translation,
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interface PresetInfo extends PresetConfig {
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name: string | BaseUIElement,
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icon: () => BaseUIElement,
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tags: Tag[],
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layerToAddTo: {
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layerDef: LayerConfig,
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isDisplayed: UIEventSource<boolean>
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},
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preciseInput?: {
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preferredBackground?: string
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}
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}
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@ -65,24 +57,43 @@ export default class SimpleAddUI extends Toggle {
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const presetsOverview = SimpleAddUI.CreateAllPresetsPanel(selectedPreset)
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function createNewPoint(tags: any[], location: { lat: number, lon: number }, snapOntoWay?: OsmWay) {
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console.trace("Creating a new point")
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const newElementAction = new CreateNewNodeAction(tags, location.lat, location.lon, {snapOnto: snapOntoWay})
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State.state.changes.applyAction(newElementAction)
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selectedPreset.setData(undefined)
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isShown.setData(false)
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State.state.selectedElement.setData(State.state.allElements.ContainingFeatures.get(
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newElementAction.newElementId
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))
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console.log("Did set selected element to", State.state.allElements.ContainingFeatures.get(
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newElementAction.newElementId
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))
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}
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const addUi = new VariableUiElement(
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selectedPreset.map(preset => {
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if (preset === undefined) {
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return presetsOverview
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}
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return SimpleAddUI.CreateConfirmButton(preset,
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(tags, location) => {
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const newElementAction = new CreateNewNodeAction(tags, location.lat, location.lon)
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State.state.changes.applyAction(newElementAction)
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selectedPreset.setData(undefined)
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isShown.setData(false)
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State.state.selectedElement.setData(State.state.allElements.ContainingFeatures.get(
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newElementAction.newElementId
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))
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console.log("Did set selected element to",State.state.allElements.ContainingFeatures.get(
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newElementAction.newElementId
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))
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}, () => {
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(tags, location, snapOntoWayId?: string) => {
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if (snapOntoWayId === undefined) {
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createNewPoint(tags, location, undefined)
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} else {
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OsmObject.DownloadObject(snapOntoWayId).addCallbackAndRunD(way => {
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createNewPoint(tags, location,<OsmWay> way)
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return true;
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})
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}
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},
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() => {
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selectedPreset.setData(undefined)
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})
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}
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@ -115,11 +126,11 @@ export default class SimpleAddUI extends Toggle {
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private static CreateConfirmButton(preset: PresetInfo,
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confirm: (tags: any[], location: { lat: number, lon: number }) => void,
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confirm: (tags: any[], location: { lat: number, lon: number }, snapOntoWayId: string) => void,
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cancel: () => void): BaseUIElement {
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let location = State.state.LastClickLocation;
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let preciseInput: InputElement<Loc> = undefined
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let preciseInput: LocationInput = undefined
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if (preset.preciseInput !== undefined) {
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const locationSrc = new UIEventSource({
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lat: location.data.lat,
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@ -132,9 +143,22 @@ export default class SimpleAddUI extends Toggle {
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backgroundLayer = AvailableBaseLayers.SelectBestLayerAccordingTo(locationSrc, new UIEventSource<string | string[]>(preset.preciseInput.preferredBackground))
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}
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let features: UIEventSource<{ feature: any }[]> = undefined
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if (preset.preciseInput.snapToLayers) {
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// We have to snap to certain layers.
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// Lets fetch tehm
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const asSet = new Set(preset.preciseInput.snapToLayers)
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features = State.state.featurePipeline.features.map(f => f.filter(feat => asSet.has(feat.feature._matching_layer_id)))
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}
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const tags = TagUtils.KVtoProperties(preset.tags ?? []);
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console.log("Opening precise input ", preset.preciseInput, "with tags", tags)
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preciseInput = new LocationInput({
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mapBackground: backgroundLayer,
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centerLocation: locationSrc
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centerLocation: locationSrc,
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snapTo: features,
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snappedPointTags: tags,
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maxSnapDistance: preset.preciseInput.maxSnapDistance
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})
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preciseInput.SetClass("h-32 rounded-xl overflow-hidden border border-gray").SetStyle("height: 12rem;")
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@ -148,7 +172,7 @@ export default class SimpleAddUI extends Toggle {
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]).SetClass("flex flex-col")
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).SetClass("font-bold break-words")
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.onClick(() => {
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confirm(preset.tags, (preciseInput?.GetValue() ?? location).data);
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confirm(preset.tags, (preciseInput?.GetValue() ?? location).data, preciseInput?.snappedOnto?.data?.properties?.id);
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});
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if (preciseInput !== undefined) {
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@ -242,8 +266,8 @@ export default class SimpleAddUI extends Toggle {
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// The layer is not displayed and we cannot enable the layer control -> we skip
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continue;
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}
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if(layer.layerDef.name === undefined){
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if (layer.layerDef.name === undefined) {
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// this is a parlty hidden layer
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continue;
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}
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@ -258,6 +282,7 @@ export default class SimpleAddUI extends Toggle {
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tags: preset.tags,
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layerToAddTo: layer,
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name: preset.title,
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title: preset.title,
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description: preset.description,
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icon: icon,
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preciseInput: preset.preciseInput
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