forked from MapComplete/MapComplete
Refactoring: introduction of global state to simplify getting common objects
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afaaaaadb1
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34 changed files with 532 additions and 506 deletions
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@ -8,6 +8,7 @@ import {TextField} from "./Input/TextField";
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import {Geocoding} from "../Logic/Osm/Geocoding";
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import Translations from "./i18n/Translations";
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import {Basemap} from "../Logic/Leaflet/Basemap";
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import {State} from "../State";
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export class SearchAndGo extends UIElement {
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@ -23,12 +24,10 @@ export class SearchAndGo extends UIElement {
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);
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private _foundEntries = new UIEventSource([]);
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private _map: Basemap;
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private _goButton = new FixedUiElement("<img class='search-go' src='./assets/search.svg' alt='GO'>");
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constructor(map: Basemap) {
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constructor() {
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super(undefined);
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this._map = map;
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this.ListenTo(this._foundEntries);
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const self = this;
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@ -48,7 +47,7 @@ export class SearchAndGo extends UIElement {
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this._searchField.Clear();
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this._placeholder.setData(Translations.t.general.search.searching);
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const self = this;
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Geocoding.Search(searchString, this._map, (result) => {
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Geocoding.Search(searchString, (result) => {
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if (result.length == 0) {
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this._placeholder.setData(Translations.t.general.search.nothing);
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@ -60,7 +59,7 @@ export class SearchAndGo extends UIElement {
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[bb[0], bb[2]],
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[bb[1], bb[3]]
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]
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self._map.map.fitBounds(bounds);
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State.state.bm.map.fitBounds(bounds);
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this._placeholder.setData(Translations.t.general.search.search);
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},
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() => {
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