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								/***
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								 * Saves all the features that are passed in to localstorage, so they can be retrieved on the next run
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								 *
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								 * Technically, more an Actor then a featuresource, but it fits more neatly this ay
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								 */
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								import {FeatureSourceForLayer} from "../FeatureSource";
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								export default class SaveTileToLocalStorageActor {
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								    public static readonly storageKey: string = "cached-features";
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								    public static readonly formatVersion: string = "1"
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								    constructor(source: FeatureSourceForLayer, tileIndex: number) {
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								        source.features.addCallbackAndRunD(features => {
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								            const key = `${SaveTileToLocalStorageActor.storageKey}-${source.layer.layerDef.id}-${tileIndex}`
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								            const now = new Date()
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								            try {
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								                if (features.length > 0) {
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								                    localStorage.setItem(key, JSON.stringify(features));
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								                }
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								                // We _still_ write the time to know that this tile is empty!
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								                SaveTileToLocalStorageActor.MarkVisited(source.layer.layerDef.id, tileIndex, now)
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								            } catch (e) {
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								                console.warn("Could not save the features to local storage:", e)
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								            }
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								        })
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								    }
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								    public static MarkVisited(layerId: string, tileId: number, freshness: Date){
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								        const key = `${SaveTileToLocalStorageActor.storageKey}-${layerId}-${tileId}`
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								        localStorage.setItem(key + "-time", JSON.stringify(freshness.getTime()))
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								        localStorage.setItem(key + "-format", SaveTileToLocalStorageActor.formatVersion)
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								    }
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								}
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