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								import { Store, Stores } from "../../UIEventSource"
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								import { Tiles } from "../../../Models/TileRange"
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								import { BBox } from "../../BBox"
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								import { FeatureSource } from "../FeatureSource"
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								import FeatureSourceMerger from "../Sources/FeatureSourceMerger"
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								/***
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								 * A tiled source which dynamically loads the required tiles at a fixed zoom level.
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								 * A single featureSource will be initiliased for every tile in view; which will alter be merged into this featureSource
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								 */
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								export default class DynamicTileSource extends FeatureSourceMerger {
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								    constructor(
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								        zoomlevel: number,
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								        constructSource: (tileIndex) => FeatureSource,
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								        mapProperties: {
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								            bounds: Store<BBox>
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								            zoom: Store<number>
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								        },
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								        options?: {
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								            isActive?: Store<boolean>
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								        }
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								    ) {
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								        super()
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								        const loadedTiles = new Set<number>()
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								        const neededTiles: Store<number[]> = Stores.ListStabilized(
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								            mapProperties.bounds
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								                .mapD(
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								                    (bounds) => {
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								                        const tileRange = Tiles.TileRangeBetween(
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								                            zoomlevel,
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								                            bounds.getNorth(),
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								                            bounds.getEast(),
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								                            bounds.getSouth(),
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								                            bounds.getWest()
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								                        )
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								                        if (tileRange.total > 10000) {
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								                            console.error(
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								                                "Got a really big tilerange, bounds and location might be out of sync"
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								                            )
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								                            return undefined
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								                        }
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								                        const needed = Tiles.MapRange(tileRange, (x, y) =>
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								                            Tiles.tile_index(zoomlevel, x, y)
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								                        ).filter((i) => !loadedTiles.has(i))
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								                        if (needed.length === 0) {
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								                            return undefined
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								                        }
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								                        return needed
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								                    },
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								                    [options?.isActive, mapProperties.zoom]
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								                )
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								                .stabilized(250)
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								        )
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								        neededTiles.addCallbackAndRunD((neededIndexes) => {
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								            for (const neededIndex of neededIndexes) {
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								                loadedTiles.add(neededIndex)
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								                super.addSource(constructSource(neededIndex))
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								            }
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								        })
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								    }
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								}
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