forked from MapComplete/MapComplete
		
	
		
			
				
	
	
		
			219 lines
		
	
	
		
			No EOL
		
	
	
		
			9 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			219 lines
		
	
	
		
			No EOL
		
	
	
		
			9 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
import {TagRenderingConfigJson} from "./TagRenderingConfigJson";
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import {AndOrTagConfigJson} from "./TagConfigJson";
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/**
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 * Configuration for a single layer
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 */
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export interface LayerConfigJson {
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    /**
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     * The id of this layer.
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     * This should be a simple, lowercase, human readable string that is used to identify the layer.
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     */
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    id: string;
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    /**
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     * The name of this layer
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     * Used in the layer control panel and the 'Personal theme'
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     */
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    name: string | any
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    /**
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     * A description for this layer.
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     * Shown in the layer selections and in the personel theme
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     */
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    description?: string | any;
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    /**
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     * This determines where the data for the layer is fetched.
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     * There are some options:
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     *
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     * source: {osmTags: "key=value"} will fetch all objects with given tags from OSM. Currently, this will create a query to overpass and fetch the data - in the future this might fetch from the OSM API
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     * source: {geoJson: "https://my.source.net/some-geo-data.geojson"} to fetch a geojson from a third party source
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     * source: {geoJson: "https://my.source.net/some-tile-geojson-{layer}-{z}-{x}-{y}.geojson", geoJsonZoomLevel: 14} to use a tiled geojson source. The web server must offer multiple geojsons. {z}, {x} and {y} are substituted by the location; {layer} is substituted with the id of the loaded layer
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     *
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     * source: {overpassScript: "<custom overpass tags>"} when you want to do special things. _This should be really rare_.
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     *      This means that the data will be pulled from overpass with this script, and will ignore the osmTags for the query
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     *      However, for the rest of the pipeline, the OsmTags will _still_ be used. This is important to enable layers etc...
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     *
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     *
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     * NOTE: the previous format was 'overpassTags: AndOrTagCOnfigJson | string', which is interpreted as a shorthand for source: {osmTags: "key=value"}
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     *  While still supported, this is considered deprecated
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     */
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    source: { osmTags: AndOrTagConfigJson | string } |
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        { osmTags: AndOrTagConfigJson | string, geoJson: string, geoJsonZoomLevel?: number } |
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        { osmTags: AndOrTagConfigJson | string, overpassScript: string }
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    /**
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     *
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     * A list of extra tags to calculate, specified as "keyToAssignTo=javascript-expression".
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     * There are a few extra functions available. Refer to <a>Docs/CalculatedTags.md</a> for more information
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     * The functions will be run in order, e.g.
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     * [
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     *  "_max_overlap_m2=Math.max(...feat.overlapsWith("someOtherLayer").map(o => o.overlap))
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     *  "_max_overlap_ratio=Number(feat._max_overlap_m2)/feat.area
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     * ]
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     *
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     */
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    calculatedTags?: string[];
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    /**
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     * If set, this layer will not query overpass; but it'll still match the tags above which are by chance returned by other layers.
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     * Works well together with 'passAllFeatures', to add decoration
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     */
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    doNotDownload?: boolean;
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    /**
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     * This tagrendering should either be 'yes' or 'no'. If 'no' is returned, then the feature will be hidden from view.
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     * This is useful to hide certain features from view. Important: hiding features does not work dynamically, but is only calculated when the data is first renders.
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     * This implies that it is not possible to hide a feature after a tagging change
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     *
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     * The default value is 'yes'
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     */
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    isShown?: TagRenderingConfigJson;
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    /**
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     * The zoomlevel at which point the data is shown and loaded.
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     * Default: 0
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     */
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    minzoom?: number;
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    /**
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     * The zoomlevel at which point the data is hidden again
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     * Default: 100 (thus: always visible
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     */
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    maxzoom?: number;
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    /**
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     * The title shown in a popup for elements of this layer.
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     */
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    title?: string | TagRenderingConfigJson;
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    /**
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     * Small icons shown next to the title.
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     * If not specified, the OsmLink and wikipedia links will be used by default.
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     * Use an empty array to hide them
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     */
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    titleIcons?: (string | TagRenderingConfigJson)[];
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    /**
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     * The icon for an element.
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     * Note that this also doubles as the icon for this layer (rendered with the overpass-tags) ánd the icon in the presets.
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     *
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     * The result of the icon is rendered as follows:
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     * the resulting string is interpreted as a _list_ of items, seperated by ";". The bottommost layer is the first layer.
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     * As a result, on could use a generic pin, then overlay it with a specific icon.
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     * To make things even more practical, one can use all svgs from the folder "assets/svg" and _substitute the color_ in it.
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     * E.g. to draw a red pin, use "pin:#f00", to have a green circle with your icon on top, use `circle:#0f0;<path to my icon.svg>`
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     * 
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     */
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    icon?: string | TagRenderingConfigJson;
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    /**
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     * IconsOverlays are a list of extra icons/badges to overlay over the icon.
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     * The 'badge'-toggle changes their behaviour.
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     * If badge is set, it will be added as a 25% height icon at the bottom right of the icon, with all the badges in a flex layout.
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     * If badges is false, it'll be a simple overlay
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     *
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     * Note: strings are interpreted as icons, so layering and substituting is supported
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     */
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    iconOverlays?: { if: string | AndOrTagConfigJson, then: string | TagRenderingConfigJson, badge?: boolean }[]
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    /**
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     * A string containing "width,height" or "width,height,anchorpoint" where anchorpoint is any of 'center', 'top', 'bottom', 'left', 'right', 'bottomleft','topright', ...
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     * Default is '40,40,center'
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     */
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    iconSize?: string | TagRenderingConfigJson;
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    /**
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     * The rotation of an icon, useful for e.g. directions.
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     * Usage: as if it were a css property for 'rotate', thus has to end with 'deg', e.g. `90deg`, `{direction}deg`, `calc(90deg - {camera:direction}deg)``
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     */
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    rotation?: string | TagRenderingConfigJson;
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    /**
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     * A HTML-fragment that is shown below the icon, for example: 
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     * <div style="background: white; display: block">{name}</div>
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     * 
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     * If the icon is undefined, then the label is shown in the center of the feature.
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     * Note that, if the wayhandling hides the icon then no label is shown as well.
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     */
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    label?: string | TagRenderingConfigJson ;
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    /**
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     * The color for way-elements and SVG-elements.
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     * If the value starts with "--", the style of the body element will be queried for the corresponding variable instead
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     */
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    color?: string | TagRenderingConfigJson;
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    /**
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     * The stroke-width for way-elements
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     */
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    width?: string | TagRenderingConfigJson;
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    /**
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     * A dasharray, e.g. "5 6"
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     * The dasharray defines 'pixels of line, pixels of gap, pixels of line, pixels of gap',
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     * Default value: "" (empty string == full line)
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     */
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    dashArray?: string | TagRenderingConfigJson
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    /**
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     * Wayhandling: should a way/area be displayed as:
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     * 0) The way itself
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     * 1) Only the centerpoint
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     * 2) The centerpoint and the way
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     */
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    wayHandling?: number;
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    /**
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     * If set, this layer will pass all the features it receives onto the next layer.
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     * This is ideal for decoration, e.g. directionss on cameras
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     */
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    passAllFeatures?: boolean
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    /**
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     * Presets for this layer.
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     * A preset shows up when clicking the map on a without data (or when right-clicking/long-pressing);
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     * it will prompt the user to add a new point.
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     *
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     * The most important aspect are the tags, which define which tags the new point will have;
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     * The title is shown in the dialog, along with the first sentence of the description.
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     *
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     * Upon confirmation, the full description is shown beneath the buttons - perfect to add pictures and examples.
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     *
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     * Note: the icon of the preset is determined automatically based on the tags and the icon above. Don't worry about that!
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     * NB: if no presets are defined, the popup to add new points doesn't show up at all
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     */
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    presets?: {
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        /**
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         * The title - shown on the 'add-new'-button.
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         */
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        title: string | any,
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        /**
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         * The tags to add. It determines the icon too
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         */
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        tags: string[],
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        /**
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         * The _first sentence_ of the description is shown on the button of the `add` menu.
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         * The full description is shown in the confirmation dialog.
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         *
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         * (The first sentence is until the first '.'-character in the description)
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         */
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        description?: string | any,
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    }[],
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    /**
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     * All the tag renderings.
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     * A tag rendering is a block that either shows the known value or asks a question.
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     *
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     * Refer to the class `TagRenderingConfigJson` to see the possibilities.
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     *
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     * Note that we can also use a string here - where the string refers to a tagrenering defined in `assets/questions/questions.json`,
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     * where a few very general questions are defined e.g. website, phone number, ...
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     *
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     * A special value is 'questions', which indicates the location of the questions box. If not specified, it'll be appended to the bottom of the featureInfobox.
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     *
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     */
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    tagRenderings?: (string | TagRenderingConfigJson) []
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} |