forked from MapComplete/MapComplete
		
	
		
			
				
	
	
		
			288 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			288 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
import { OsmObject, OsmWay } from "../OsmObject"
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import { Changes } from "../Changes"
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import { GeoOperations } from "../../GeoOperations"
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import OsmChangeAction from "./OsmChangeAction"
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import { ChangeDescription } from "./ChangeDescription"
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import RelationSplitHandler from "./RelationSplitHandler"
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interface SplitInfo {
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    originalIndex?: number // or negative for new elements
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    lngLat: [number, number]
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    doSplit: boolean
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}
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export default class SplitAction extends OsmChangeAction {
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    private readonly wayId: string
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    private readonly _splitPointsCoordinates: [number, number][] // lon, lat
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    private _meta: { theme: string; changeType: "split" }
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    private _toleranceInMeters: number
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    /**
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     * Create a changedescription for splitting a point.
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     * Will attempt to reuse existing points
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     * @param wayId
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     * @param splitPointCoordinates: lon, lat
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     * @param meta
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     * @param toleranceInMeters: if a splitpoint closer then this amount of meters to an existing point, the existing point will be used to split the line instead of a new point
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     */
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    constructor(
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        wayId: string,
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        splitPointCoordinates: [number, number][],
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        meta: { theme: string },
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        toleranceInMeters = 5
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    ) {
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        super(wayId, true)
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        this.wayId = wayId
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        this._splitPointsCoordinates = splitPointCoordinates
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        this._toleranceInMeters = toleranceInMeters
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        this._meta = { ...meta, changeType: "split" }
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    }
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    private static SegmentSplitInfo(splitInfo: SplitInfo[]): SplitInfo[][] {
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        const wayParts = []
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        let currentPart = []
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        for (const splitInfoElement of splitInfo) {
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            currentPart.push(splitInfoElement)
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            if (splitInfoElement.doSplit) {
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                // We have to do a split!
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                // We add the current index to the currentParts, flush it and add it again
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                wayParts.push(currentPart)
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                currentPart = [splitInfoElement]
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            }
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        }
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        wayParts.push(currentPart)
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        return wayParts.filter((wp) => wp.length > 0)
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    }
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    async CreateChangeDescriptions(changes: Changes): Promise<ChangeDescription[]> {
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        const originalElement = <OsmWay>await OsmObject.DownloadObjectAsync(this.wayId)
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        const originalNodes = originalElement.nodes
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        // First, calculate splitpoints and remove points close to one another
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        const splitInfo = this.CalculateSplitCoordinates(originalElement, this._toleranceInMeters)
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        // Now we have a list with e.g.
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        // [ { originalIndex: 0}, {originalIndex: 1, doSplit: true}, {originalIndex: 2}, {originalIndex: undefined, doSplit: true}, {originalIndex: 3}]
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        // Lets change 'originalIndex' to the actual node id first (or assign a new id if needed):
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        for (const element of splitInfo) {
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            if (element.originalIndex >= 0) {
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                element.originalIndex = originalElement.nodes[element.originalIndex]
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            } else {
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                element.originalIndex = changes.getNewID()
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            }
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        }
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        // Next up is creating actual parts from this
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        const wayParts: SplitInfo[][] = SplitAction.SegmentSplitInfo(splitInfo)
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        // Allright! At this point, we have our new ways!
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        // Which one is the longest of them (and can keep the id)?
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        let longest = undefined
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        for (const wayPart of wayParts) {
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            if (longest === undefined) {
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                longest = wayPart
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                continue
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            }
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            if (wayPart.length > longest.length) {
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                longest = wayPart
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            }
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        }
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        const changeDescription: ChangeDescription[] = []
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        // Let's create the new points as needed
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        for (const element of splitInfo) {
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            if (element.originalIndex >= 0) {
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                continue
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            }
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            changeDescription.push({
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                type: "node",
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                id: element.originalIndex,
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                changes: {
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                    lon: element.lngLat[0],
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                    lat: element.lngLat[1],
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                },
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                meta: this._meta,
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            })
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        }
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        // The ids of all the ways (including the original)
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        const allWayIdsInOrder: number[] = []
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        const allWaysNodesInOrder: number[][] = []
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        // Lets create OsmWays based on them
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        for (const wayPart of wayParts) {
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            let isOriginal = wayPart === longest
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            if (isOriginal) {
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                // We change the actual element!
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                const nodeIds = wayPart.map((p) => p.originalIndex)
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                changeDescription.push({
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                    type: "way",
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                    id: originalElement.id,
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                    changes: {
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                        coordinates: wayPart.map((p) => p.lngLat),
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                        nodes: nodeIds,
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                    },
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                    meta: this._meta,
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                })
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                allWayIdsInOrder.push(originalElement.id)
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                allWaysNodesInOrder.push(nodeIds)
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            } else {
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                let id = changes.getNewID()
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                // Copy the tags from the original object onto the new
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                const kv = []
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                for (const k in originalElement.tags) {
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                    if (!originalElement.tags.hasOwnProperty(k)) {
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                        continue
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                    }
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                    if (k.startsWith("_") || k === "id") {
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                        continue
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                    }
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                    kv.push({ k: k, v: originalElement.tags[k] })
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                }
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                const nodeIds = wayPart.map((p) => p.originalIndex)
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                changeDescription.push({
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                    type: "way",
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                    id: id,
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                    tags: kv,
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                    changes: {
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                        coordinates: wayPart.map((p) => p.lngLat),
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                        nodes: nodeIds,
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                    },
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                    meta: this._meta,
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                })
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                allWayIdsInOrder.push(id)
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                allWaysNodesInOrder.push(nodeIds)
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            }
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        }
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        // At last, we still have to check that we aren't part of a relation...
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        // At least, the order of the ways is identical, so we can keep the same roles
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        const relations = await OsmObject.DownloadReferencingRelations(this.wayId)
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        for (const relation of relations) {
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            const changDescrs = await new RelationSplitHandler(
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                {
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                    relation: relation,
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                    allWayIdsInOrder: allWayIdsInOrder,
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                    originalNodes: originalNodes,
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                    allWaysNodesInOrder: allWaysNodesInOrder,
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                    originalWayId: originalElement.id,
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                },
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                this._meta.theme
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            ).CreateChangeDescriptions(changes)
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            changeDescription.push(...changDescrs)
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        }
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        // And we have our objects!
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        // Time to upload
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        return changeDescription
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    }
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    /**
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     * Calculates the actual points to split
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     * If another point is closer then ~5m, we reuse that point
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     */
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    private CalculateSplitCoordinates(osmWay: OsmWay, toleranceInM = 5): SplitInfo[] {
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        const wayGeoJson = osmWay.asGeoJson()
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        // Should be [lon, lat][]
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        const originalPoints: [number, number][] = osmWay.coordinates.map((c) => [c[1], c[0]])
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        const allPoints: {
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            // lon, lat
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            coordinates: [number, number]
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            isSplitPoint: boolean
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            originalIndex?: number // Original index
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            dist: number // Distance from the nearest point on the original line
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            location: number // Distance from the start of the way
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        }[] = this._splitPointsCoordinates.map((c) => {
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            // From the turf.js docs:
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            // The properties object will contain three values:
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            // - `index`: closest point was found on nth line part,
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            // - `dist`: distance between pt and the closest point,
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            // `location`: distance along the line between start and the closest point.
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            let projected = GeoOperations.nearestPoint(wayGeoJson, c)
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            // c is lon lat
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            return {
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                coordinates: c,
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                isSplitPoint: true,
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                dist: projected.properties.dist,
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                location: projected.properties.location,
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            }
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        })
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        // We have a bunch of coordinates here: [ [lon, lon], [lat, lon], ...] ...
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        // We project them onto the line (which should yield pretty much the same point and add them to allPoints
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        for (let i = 0; i < originalPoints.length; i++) {
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            let originalPoint = originalPoints[i]
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            let projected = GeoOperations.nearestPoint(wayGeoJson, originalPoint)
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            allPoints.push({
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                coordinates: originalPoint,
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                isSplitPoint: false,
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                location: projected.properties.location,
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                originalIndex: i,
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                dist: projected.properties.dist,
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            })
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        }
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        // At this point, we have a list of both the split point and the old points, with some properties to discriminate between them
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        // We sort this list so that the new points are at the same location
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        allPoints.sort((a, b) => a.location - b.location)
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        for (let i = allPoints.length - 2; i >= 1; i--) {
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            // We 'merge' points with already existing nodes if they are close enough to avoid closeby elements
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            // Note the loop bounds: we skip the first two and last two elements:
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            // The first and last element are always part of the original way and should be kept
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            // Furthermore, we run in reverse order as we'll delete elements on the go
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            const point = allPoints[i]
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            if (point.originalIndex !== undefined) {
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                // We keep the original points
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                continue
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            }
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            // At this point, 'dist' told us the point is pretty close to an already existing point.
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            // Lets see which (already existing) point is closer and mark it as splitpoint
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            const nextPoint = allPoints[i + 1]
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            const prevPoint = allPoints[i - 1]
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            const distToNext = nextPoint.location - point.location
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            const distToPrev = point.location - prevPoint.location
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            if (distToNext * 1000 > toleranceInM && distToPrev * 1000 > toleranceInM) {
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                // Both are too far away to mark them as the split point
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                continue
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            }
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            let closest = nextPoint
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            if (distToNext > distToPrev) {
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                closest = prevPoint
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            }
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            // Ok, we have a closest point!
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            if (closest.originalIndex === 0 || closest.originalIndex === originalPoints.length) {
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                // We can not split on the first or last points...
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                continue
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            }
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            closest.isSplitPoint = true
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            allPoints.splice(i, 1)
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        }
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        const splitInfo: SplitInfo[] = []
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        let nextId = -1 // Note: these IDs are overwritten later on, no need to use a global counter here
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        for (const p of allPoints) {
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            let index = p.originalIndex
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            if (index === undefined) {
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                index = nextId
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                nextId--
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            }
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            const splitInfoElement = {
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                originalIndex: index,
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                lngLat: p.coordinates,
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                doSplit: p.isSplitPoint,
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            }
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            splitInfo.push(splitInfoElement)
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        }
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        return splitInfo
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    }
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}
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