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								import Combine from "../Base/Combine";
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								import {UIEventSource} from "../../Logic/UIEventSource";
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								import Loc from "../../Models/Loc";
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								import Svg from "../../Svg";
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								import Toggle from "../Input/Toggle";
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								import BaseLayer from "../../Models/BaseLayer";
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								import AvailableBaseLayers from "../../Logic/Actors/AvailableBaseLayers";
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								import BaseUIElement from "../BaseUIElement";
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								import {GeoOperations} from "../../Logic/GeoOperations";
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								class SingleLayerSelectionButton extends Toggle {
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								    public readonly activate: () => void
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								    /**
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								     *
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								     * The SingeLayerSelectionButton also acts as an actor to keep the layers in check
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								     *
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								     * It works the following way:
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								     *
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								     * - It has a boolean state to indicate wether or not the button is active
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								     * - It keeps track of the available layers
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								     */
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								    constructor(
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								        locationControl: UIEventSource<Loc>,
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								        options: {
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								            currentBackground: UIEventSource<BaseLayer>,
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								            preferredType: string,
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								            preferredLayer?: BaseLayer,
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								            notAvailable?: () => void
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								        }) {
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								        const prefered = options.preferredType
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								        const previousLayer = new UIEventSource(options.preferredLayer)
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								        const unselected = SingleLayerSelectionButton.getIconFor(prefered)
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								            .SetClass("rounded-lg p-1 h-12 w-12 overflow-hidden subtle-background border-invisible")
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								        const selected = SingleLayerSelectionButton.getIconFor(prefered)
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								            .SetClass("rounded-lg p-1 h-12 w-12 overflow-hidden subtle-background border-attention-catch")
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								        const available = AvailableBaseLayers
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								            .SelectBestLayerAccordingTo(locationControl, new UIEventSource<string | string[]>(options.preferredType))
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								        let toggle: BaseUIElement = new Toggle(
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								            selected,
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								            unselected,
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								            options.currentBackground.map(bg => bg.category === options.preferredType)
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								        )
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								        super(
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								            toggle,
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								            undefined,
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								            available.map(av => av.category === options.preferredType)
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								        );
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								        /**
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								         * Checks that the previous layer is still usable on the current location.
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								         * If not, clears the 'previousLayer'
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								         */
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								        function checkPreviousLayer() {
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								            if (previousLayer.data === undefined) {
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								                return
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								            }
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								            if (previousLayer.data.feature === null || previousLayer.data.feature === undefined) {
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								                // Global layer
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								                return
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								            }
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								            const loc = locationControl.data
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								            if (!GeoOperations.inside([loc.lon, loc.lat], previousLayer.data.feature)) {
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								                // The previous layer is out of bounds
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								                previousLayer.setData(undefined)
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								            }
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								        }
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								        unselected.onClick(() => {
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								            // Note: a check if 'available' has the correct type is not needed:
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								            // Unselected will _not_ be visible if availableBaseLayer has a wrong type!
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								            checkPreviousLayer()
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								            previousLayer.setData(previousLayer.data ?? available.data)
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								            options.currentBackground.setData(previousLayer.data)
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								        })
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								        available.addCallbackAndRunD(availableLayer => {
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								            if (previousLayer.data === undefined) {
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								                // PreviousLayer is unset -> we definitively weren't using this category -> no need to switch
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								                return;
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								            }
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								            if (options.currentBackground.data?.id !== previousLayer.data?.id) {
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								                // The previously used layer doesn't match the current layer -> no need to switch
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								                return;
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								            }
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								            if (availableLayer.category === options.preferredType) {
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								                // Allright, we can set this different layer
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								                options.currentBackground.setData(availableLayer)
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								                previousLayer.setData(availableLayer)
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								            } else {
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								                // Uh oh - no correct layer is available... We pass the torch!
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								                if (options.notAvailable !== undefined) {
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								                    options.notAvailable()
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								                } else {
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								                    // Fallback to OSM carto
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								                    options.currentBackground.setData(AvailableBaseLayers.osmCarto)
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								                }
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								            }
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								        })
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								        options.currentBackground.addCallbackAndRunD(background => {
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								            if (background.category === options.preferredType) {
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								                previousLayer.setData(background)
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								            }
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								        })
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								        this.activate = () => {
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								            checkPreviousLayer()
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								            if (available.data.category !== options.preferredType) {
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								                // This object can't help either - pass the torch!
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								                if (options.notAvailable !== undefined) {
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								                    options.notAvailable()
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								                } else {
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								                    // Fallback to OSM carto
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								                    options.currentBackground.setData(AvailableBaseLayers.osmCarto)
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								                }
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								                return;
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								            }
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								            previousLayer.setData(previousLayer.data ?? available.data)
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								            options.currentBackground.setData(previousLayer.data)
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								        }
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								    }
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								    private static getIconFor(type: string) {
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								        switch (type) {
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								            case "map":
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								                return Svg.generic_map_svg()
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								            case "photo":
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								                return Svg.satellite_svg()
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								            case "osmbasedmap":
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								                return Svg.osm_logo_svg()
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								            default:
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								                return Svg.generic_map_svg()
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								        }
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								    }
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								}
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								export default class BackgroundMapSwitch extends Combine {
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								    constructor(
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								        state: {
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								            locationControl: UIEventSource<Loc>,
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								            backgroundLayer: UIEventSource<BaseLayer>
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								        },
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								        currentBackground: UIEventSource<BaseLayer>,
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								        preferredCategory?: string
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								    ) {
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								        const allowedCategories = ["osmbasedmap", "photo", "map"]
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								        const previousLayer = state.backgroundLayer.data
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								        const buttons = []
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								        let activatePrevious: () => void = undefined
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								        for (const category of allowedCategories) {
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								            let preferredLayer = undefined
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								            if (previousLayer.category === category) {
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								                preferredLayer = previousLayer
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								            }
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								            const button = new SingleLayerSelectionButton(
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								                state.locationControl,
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								                {
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								                    preferredType: category,
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								                    preferredLayer: preferredLayer,
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								                    currentBackground: currentBackground,
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								                    notAvailable: activatePrevious
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								                })
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								            activatePrevious = button.activate
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								            if (category === preferredCategory) {
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								                button.activate()
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								            }
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								            buttons.push(button)
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								        }
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								        // Selects the initial map
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								        super(buttons)
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								        this.SetClass("flex")
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								    }
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								}
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