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								import FloorLevelInputElement from "../Input/FloorLevelInputElement"
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								import MapState from "../../Logic/State/MapState"
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								import { TagsFilter } from "../../Logic/Tags/TagsFilter"
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								import { RegexTag } from "../../Logic/Tags/RegexTag"
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								import { Or } from "../../Logic/Tags/Or"
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								import { Tag } from "../../Logic/Tags/Tag"
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								import Translations from "../i18n/Translations"
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								import Combine from "../Base/Combine"
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								import { OsmFeature } from "../../Models/OsmFeature"
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								import { BBox } from "../../Logic/BBox"
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								import { TagUtils } from "../../Logic/Tags/TagUtils"
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								import FeaturePipeline from "../../Logic/FeatureSource/FeaturePipeline"
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								import { Store } from "../../Logic/UIEventSource"
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								import { GlobalFilter } from "../../Logic/State/GlobalFilter"
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								/***
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								 * The element responsible for the level input element and picking the right level, showing and hiding at the right time, ...
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								 */
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								export default class LevelSelector extends Combine {
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								    constructor(state: MapState & { featurePipeline: FeaturePipeline }) {
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								        const levelsInView: Store<Record<string, number>> = state.currentBounds.map((bbox) => {
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								            if (bbox === undefined) {
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								                return {}
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								            }
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								            const allElementsUnfiltered: OsmFeature[] = [].concat(
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								                ...state.featurePipeline.GetAllFeaturesAndMetaWithin(bbox).map((ff) => ff.features)
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								            )
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								            const allElements = allElementsUnfiltered.filter((f) => BBox.get(f).overlapsWith(bbox))
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								            const allLevelsRaw: string[] = allElements.map((f) => f.properties["level"])
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								            const levels: Record<string, number> = { "0": 0 }
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								            for (const levelDescription of allLevelsRaw) {
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								                if (levelDescription === undefined) {
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								                    levels["0"]++
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								                }
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								                for (const level of TagUtils.LevelsParser(levelDescription)) {
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								                    levels[level] = (levels[level] ?? 0) + 1
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								                }
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								            }
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								            return levels
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								        })
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								        const levelSelect = new FloorLevelInputElement(levelsInView)
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								        state.globalFilters.data.push({
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								            filter: {
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								                currentFilter: undefined,
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								                state: undefined,
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								            },
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								            id: "level",
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								            onNewPoint: undefined,
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								        })
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								        const isShown = levelsInView.map(
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								            (levelsInView) => {
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								                if (state.locationControl.data.zoom <= 16) {
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								                    return false
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								                }
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								                if (Object.keys(levelsInView).length == 1) {
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								                    return false
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								                }
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								                return true
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								            },
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								            [state.locationControl]
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								        )
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								        function setLevelFilter() {
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								            console.log(
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								                "Updating levels filter to ",
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								                levelSelect.GetValue().data,
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								                " is shown:",
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								                isShown.data
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								            )
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								            const filter: GlobalFilter = state.globalFilters.data.find((gf) => gf.id === "level")
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								            if (!isShown.data) {
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								                filter.filter = {
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								                    state: "*",
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								                    currentFilter: undefined,
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								                }
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								                filter.onNewPoint = undefined
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								                state.globalFilters.ping()
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								                return
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								            }
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								            const l = levelSelect.GetValue().data
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								            if (l === undefined) {
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								                return
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								            }
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								            let neededLevel: TagsFilter = new RegexTag("level", new RegExp("(^|;)" + l + "(;|$)"))
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								            if (l === "0") {
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								                neededLevel = new Or([neededLevel, new Tag("level", "")])
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								            }
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								            filter.filter = {
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								                state: l,
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								                currentFilter: neededLevel,
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								            }
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								            const t = Translations.t.general.levelSelection
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								            filter.onNewPoint = {
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								                confirmAddNew: t.confirmLevel.PartialSubs({ level: l }),
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								                safetyCheck: t.addNewOnLevel.Subs({ level: l }),
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								                tags: [new Tag("level", l)],
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								            }
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								            state.globalFilters.ping()
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								            return
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								        }
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								        isShown.addCallbackAndRun((shown) => {
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								            console.log("Is level selector shown?", shown)
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								            setLevelFilter()
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								            if (shown) {
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								                levelSelect.RemoveClass("invisible")
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								            } else {
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								                levelSelect.SetClass("invisible")
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								            }
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								        })
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								        levelsInView.addCallbackAndRun((levels) => {
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								            if (!isShown.data) {
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								                return
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								            }
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								            const value = levelSelect.GetValue()
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								            if (!(levels[value.data] === undefined || levels[value.data] === 0)) {
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								                return
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								            }
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								            // Nothing in view. Lets switch to a different level (the level with the most features)
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								            let mostElements = 0
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								            let mostElementsLevel = undefined
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								            for (const level in levels) {
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								                const count = levels[level]
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								                if (mostElementsLevel === undefined || mostElements < count) {
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								                    mostElementsLevel = level
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								                    mostElements = count
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								                }
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								            }
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								            console.log(
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								                "Force switching to a different level:",
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								                mostElementsLevel,
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								                "as it has",
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								                mostElements,
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								                "elements on that floor",
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								                levels,
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								                "(old level: " + value.data + ")"
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								            )
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								            value.setData(mostElementsLevel)
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								        })
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								        levelSelect.GetValue().addCallback((_) => setLevelFilter())
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								        super([levelSelect])
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								    }
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								}
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