forked from MapComplete/MapComplete
		
	
		
			
				
	
	
		
			114 lines
		
	
	
		
			No EOL
		
	
	
		
			3.6 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			114 lines
		
	
	
		
			No EOL
		
	
	
		
			3.6 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| export interface TileRange {
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|     xstart: number,
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|     ystart: number,
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|     xend: number,
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|     yend: number,
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|     total: number,
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|     zoomlevel: number
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| }
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| 
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| export class Tiles {
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| 
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|     public static MapRange<T>(tileRange: TileRange, f: (x: number, y: number) => T): T[] {
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|         const result: T[] = []
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|         const total = tileRange.total
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|         if (total > 100000) {
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|             throw `Tilerange too big (z is ${tileRange.zoomlevel}, total tiles needed: ${tileRange.total})`
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|         }
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|         for (let x = tileRange.xstart; x <= tileRange.xend; x++) {
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|             for (let y = tileRange.ystart; y <= tileRange.yend; y++) {
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|                 const t = f(x, y);
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|                 result.push(t)
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|             }
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|         }
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|         return result;
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|     }
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| 
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|     /**
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|      * Calculates the tile bounds of the
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|      * @param z
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|      * @param x
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|      * @param y
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|      * @returns [[maxlat, minlon], [minlat, maxlon]]
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|      */
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|     static tile_bounds(z: number, x: number, y: number): [[number, number], [number, number]] {
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|         return [[Tiles.tile2lat(y, z), Tiles.tile2long(x, z)], [Tiles.tile2lat(y + 1, z), Tiles.tile2long(x + 1, z)]]
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|     }
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| 
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|     static tile_bounds_lon_lat(z: number, x: number, y: number): [[number, number], [number, number]] {
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|         return [[Tiles.tile2long(x, z), Tiles.tile2lat(y, z)], [Tiles.tile2long(x + 1, z), Tiles.tile2lat(y + 1, z)]]
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|     }
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| 
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|     /**
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|      * Returns the centerpoint [lon, lat] of the specified tile
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|      * @param z
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|      * @param x
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|      * @param y
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|      */
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|     static centerPointOf(z: number, x: number, y: number): [number, number] {
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|         return [(Tiles.tile2long(x, z) + Tiles.tile2long(x + 1, z)) / 2, (Tiles.tile2lat(y, z) + Tiles.tile2lat(y + 1, z)) / 2]
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|     }
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| 
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|     static tile_index(z: number, x: number, y: number): number {
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|         return ((x * (2 << z)) + y) * 100 + z
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|     }
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| 
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|     /**
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|      * Given a tile index number, returns [z, x, y]
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|      * @param index
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|      * @returns 'zxy'
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|      */
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|     static tile_from_index(index: number): [number, number, number] {
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|         const z = index % 100;
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|         const factor = 2 << z
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|         index = Math.floor(index / 100)
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|         const x = Math.floor(index / factor)
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|         return [z, x, index % factor]
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|     }
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| 
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|     /**
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|      * Return x, y of the tile containing (lat, lon) on the given zoom level
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|      */
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|     static embedded_tile(lat: number, lon: number, z: number): { x: number, y: number, z: number } {
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|         return {x: Tiles.lon2tile(lon, z), y: Tiles.lat2tile(lat, z), z: z}
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|     }
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| 
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|     static TileRangeBetween(zoomlevel: number, lat0: number, lon0: number, lat1: number, lon1: number): TileRange {
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|         const t0 = Tiles.embedded_tile(lat0, lon0, zoomlevel)
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|         const t1 = Tiles.embedded_tile(lat1, lon1, zoomlevel)
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| 
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|         const xstart = Math.min(t0.x, t1.x)
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|         const xend = Math.max(t0.x, t1.x)
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|         const ystart = Math.min(t0.y, t1.y)
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|         const yend = Math.max(t0.y, t1.y)
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|         const total = (1 + xend - xstart) * (1 + yend - ystart)
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| 
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|         return {
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|             xstart: xstart,
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|             xend: xend,
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|             ystart: ystart,
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|             yend: yend,
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|             total: total,
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|             zoomlevel: zoomlevel
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|         }
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|     }
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| 
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|     private static tile2long(x, z) {
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|         return (x / Math.pow(2, z) * 360 - 180);
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|     }
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| 
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|     private static tile2lat(y, z) {
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|         const n = Math.PI - 2 * Math.PI * y / Math.pow(2, z);
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|         return (180 / Math.PI * Math.atan(0.5 * (Math.exp(n) - Math.exp(-n))));
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|     }
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| 
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|     private static lon2tile(lon, zoom) {
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|         return (Math.floor((lon + 180) / 360 * Math.pow(2, zoom)));
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|     }
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| 
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|     private static lat2tile(lat, zoom) {
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|         return (Math.floor((1 - Math.log(Math.tan(lat * Math.PI / 180) + 1 / Math.cos(lat * Math.PI / 180)) / Math.PI) / 2 * Math.pow(2, zoom)));
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|     }
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| 
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| 
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| } |