forked from MapComplete/MapComplete
Chore: regenerate docs
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21 changed files with 157 additions and 2173 deletions
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@ -13,13 +13,13 @@ We will complete data from advertising features with reference, operator and lit
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- This layer is shown at zoomlevel **15** and higher
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- This layer will automatically load [walls_and_buildings](./walls_and_buildings.md) into the layout as it depends on it: a preset snaps to this layer (presets[2])
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- This layer will automatically load [shelter](./shelter.md) into the layout as it depends on it: a preset snaps to this layer (presets[3])
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- This layer will automatically load [walls_and_buildings](./walls_and_buildings.md) into the layout as it depends on it: a preset snaps to this layer (presets[8])
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- This layer will automatically load [shelter](./shelter.md) into the layout as it depends on it: a preset snaps to this layer (presets[9])
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- This layer will automatically load [walls_and_buildings](./walls_and_buildings.md) into the layout as it depends on it: a preset snaps to this layer (presets[10])
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- This layer will automatically load [walls_and_buildings](./walls_and_buildings.md) into the layout as it depends on it: a preset snaps to this layer (presets[12])
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- This layer will automatically load [walls_and_buildings](./walls_and_buildings.md) into the layout as it depends on it: a preset snaps to this layer (presets[14])
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- This layer will automatically load [walls_and_buildings](./walls_and_buildings.md) into the layout as it depends on it: preset `a poster box mounted on a wall` snaps to this layer (advertising.presets[2])
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- This layer will automatically load [shelter](./shelter.md) into the layout as it depends on it: preset `a poster box part of a public transport shelter` snaps to this layer (advertising.presets[3])
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- This layer will automatically load [walls_and_buildings](./walls_and_buildings.md) into the layout as it depends on it: preset `a screen mounted on a wall` snaps to this layer (advertising.presets[8])
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- This layer will automatically load [shelter](./shelter.md) into the layout as it depends on it: preset `a screen mounted on a transit shelter` snaps to this layer (advertising.presets[9])
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- This layer will automatically load [walls_and_buildings](./walls_and_buildings.md) into the layout as it depends on it: preset `a tarp` snaps to this layer (advertising.presets[10])
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- This layer will automatically load [walls_and_buildings](./walls_and_buildings.md) into the layout as it depends on it: preset `a sign` snaps to this layer (advertising.presets[12])
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- This layer will automatically load [walls_and_buildings](./walls_and_buildings.md) into the layout as it depends on it: preset `a wall painting` snaps to this layer (advertising.presets[14])
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@ -13,7 +13,7 @@ An open map of statues, busts, graffitis and other artwork all over the world
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- This layer is shown at zoomlevel **12** and higher
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- This layer will automatically load [walls_and_buildings](./walls_and_buildings.md) into the layout as it depends on it: a preset snaps to this layer (presets[1])
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- This layer will automatically load [walls_and_buildings](./walls_and_buildings.md) into the layout as it depends on it: preset `an artwork on a wall` snaps to this layer (artwork.presets[1])
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@ -13,8 +13,8 @@ Obstacles while cycling, such as bollards and cycle barriers
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- This layer is shown at zoomlevel **17** and higher
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- This layer will automatically load [cycleways_and_roads](./cycleways_and_roads.md) into the layout as it depends on it: a preset snaps to this layer (presets[0])
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- This layer will automatically load [cycleways_and_roads](./cycleways_and_roads.md) into the layout as it depends on it: a preset snaps to this layer (presets[1])
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- This layer will automatically load [cycleways_and_roads](./cycleways_and_roads.md) into the layout as it depends on it: preset `a bollard` snaps to this layer (barrier.presets[0])
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- This layer will automatically load [cycleways_and_roads](./cycleways_and_roads.md) into the layout as it depends on it: preset `a cycle barrier` snaps to this layer (barrier.presets[1])
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File diff suppressed because one or more lines are too long
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@ -13,7 +13,7 @@ A single climbing route and its properties. Some properties are derived from the
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- This layer is shown at zoomlevel **18** and higher
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- This layer will automatically load [climbing_opportunity](./climbing_opportunity.md) into the layout as it depends on it: a preset snaps to this layer (presets[0])
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- This layer will automatically load [climbing_opportunity](./climbing_opportunity.md) into the layout as it depends on it: preset `a climbing route` snaps to this layer (climbing_route.presets[0])
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- This layer is needed as dependency for layer [climbing_area](#climbing_area)
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@ -13,7 +13,7 @@ Layer with public clocks
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- This layer is shown at zoomlevel **13** and higher
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- This layer will automatically load [walls_and_buildings](./walls_and_buildings.md) into the layout as it depends on it: a preset snaps to this layer (presets[1])
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- This layer will automatically load [walls_and_buildings](./walls_and_buildings.md) into the layout as it depends on it: preset `a wall-mounted clock` snaps to this layer (clock.presets[1])
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@ -35,6 +35,7 @@ Layer with public clocks
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- [move-button](#move-button)
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- [delete-button](#delete-button)
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- [lod](#lod)
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4. [Filters](#filters)
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## Themes using this layer
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@ -225,5 +226,19 @@ _This tagrendering has no question and is thus read-only_
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This tagrendering has labels
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`added_by_default`
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## Filters
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| id | question | osmTags |
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-----|-----|----- |
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| display.0 | *How does this clock display the time?* (default) | |
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| display.1 | This clock displays the time with hands | display=analog |
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| display.2 | This clock displays the time with digits | display=digital |
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| display.3 | This clock displays the time with a sundial | display=sundial |
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| display.4 | This clock displays the time in a non-standard way, e.g using binary, water or something else | display=unorthodox |
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This document is autogenerated from [assets/layers/clock/clock.json](https://github.com/pietervdvn/MapComplete/blob/develop/assets/layers/clock/clock.json)
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@ -13,8 +13,8 @@ Crossings for pedestrians and cyclists
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- This layer is shown at zoomlevel **17** and higher
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- This layer will automatically load [cycleways_and_roads](./cycleways_and_roads.md) into the layout as it depends on it: a preset snaps to this layer (presets[0])
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- This layer will automatically load [cycleways_and_roads](./cycleways_and_roads.md) into the layout as it depends on it: a preset snaps to this layer (presets[1])
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- This layer will automatically load [cycleways_and_roads](./cycleways_and_roads.md) into the layout as it depends on it: preset `a crossing` snaps to this layer (crossings.presets[0])
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- This layer will automatically load [cycleways_and_roads](./cycleways_and_roads.md) into the layout as it depends on it: preset `a traffic signal` snaps to this layer (crossings.presets[1])
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@ -13,7 +13,7 @@ Crossings for pedestrians and cyclists
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- This layer is shown at zoomlevel **17** and higher
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- This layer will automatically load [cycleways_and_roads](./cycleways_and_roads.md) into the layout as it depends on it: a preset snaps to this layer (presets[0])
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- This layer will automatically load [cycleways_and_roads](./cycleways_and_roads.md) into the layout as it depends on it: preset `a crossing` snaps to this layer (crossings_no_traffic_lights.presets[0])
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@ -13,7 +13,7 @@ A layer showing defibrillators which can be used in case of emergency. This cont
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- This layer is shown at zoomlevel **12** and higher
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- This layer will automatically load [walls_and_buildings](./walls_and_buildings.md) into the layout as it depends on it: a preset snaps to this layer (presets[1])
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- This layer will automatically load [walls_and_buildings](./walls_and_buildings.md) into the layout as it depends on it: preset `a defibrillator mounted on a wall` snaps to this layer (defibrillator.presets[1])
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@ -13,9 +13,9 @@ A layer showing entrances and offering capabilities to survey some advanced data
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- This layer is shown at zoomlevel **14** and higher
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- This layer will automatically load [walls_and_buildings](./walls_and_buildings.md) into the layout as it depends on it: a preset snaps to this layer (presets[0])
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- This layer will automatically load [pedestrian_path](./pedestrian_path.md) into the layout as it depends on it: a preset snaps to this layer (presets[0])
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- This layer will automatically load [indoors](./indoors.md) into the layout as it depends on it: a preset snaps to this layer (presets[1])
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- This layer will automatically load [walls_and_buildings](./walls_and_buildings.md) into the layout as it depends on it: preset `an entrance` snaps to this layer (entrance.presets[0])
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- This layer will automatically load [pedestrian_path](./pedestrian_path.md) into the layout as it depends on it: preset `an entrance` snaps to this layer (entrance.presets[0])
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- This layer will automatically load [indoors](./indoors.md) into the layout as it depends on it: preset `an indoor door` snaps to this layer (entrance.presets[1])
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- This layer is needed as dependency for layer [walls_and_buildings](#walls_and_buildings)
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@ -13,7 +13,7 @@ Facade gardens
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- This layer is shown at zoomlevel **12** and higher
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- This layer will automatically load [walls_and_buildings](./walls_and_buildings.md) into the layout as it depends on it: a preset snaps to this layer (presets[0])
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- This layer will automatically load [walls_and_buildings](./walls_and_buildings.md) into the layout as it depends on it: preset `a facade garden` snaps to this layer (facadegardens.presets[0])
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@ -13,7 +13,7 @@ Layer showing disused signs on buildings
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- This layer is shown at zoomlevel **10** and higher
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- This layer will automatically load [walls_and_buildings](./walls_and_buildings.md) into the layout as it depends on it: a preset snaps to this layer (presets[0])
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- This layer will automatically load [walls_and_buildings](./walls_and_buildings.md) into the layout as it depends on it: preset `a ghost sign` snaps to this layer (ghostsigns.presets[0])
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@ -13,8 +13,8 @@ A layer showing kerbs.
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- This layer is shown at zoomlevel **13** and higher
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- This layer will automatically load [cycleways_and_roads](./cycleways_and_roads.md) into the layout as it depends on it: a preset snaps to this layer (presets[0])
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- This layer will automatically load [kerbs](./kerbs.md) into the layout as it depends on it: a preset snaps to this layer (presets[0])
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- This layer will automatically load [cycleways_and_roads](./cycleways_and_roads.md) into the layout as it depends on it: preset `a kerb` snaps to this layer (kerbs.presets[0])
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- This layer will automatically load [kerbs](./kerbs.md) into the layout as it depends on it: preset `a kerb` snaps to this layer (kerbs.presets[0])
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- This layer is needed as dependency for layer [kerbs](#kerbs)
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@ -13,7 +13,7 @@ A layer showing pedestrian crossings with rainbow paintings
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- This layer is shown at zoomlevel **17** and higher
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- This layer will automatically load [cycleways_and_roads](./cycleways_and_roads.md) into the layout as it depends on it: a preset snaps to this layer (presets[0])
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- This layer will automatically load [cycleways_and_roads](./cycleways_and_roads.md) into the layout as it depends on it: preset `a crossing` snaps to this layer (rainbow_crossings.presets[0])
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@ -13,8 +13,8 @@ This layer shows surveillance cameras and allows a contributor to update informa
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- This layer is shown at zoomlevel **12** and higher
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- This layer will automatically load [walls_and_buildings](./walls_and_buildings.md) into the layout as it depends on it: a preset snaps to this layer (presets[1])
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- This layer will automatically load [walls_and_buildings](./walls_and_buildings.md) into the layout as it depends on it: a preset snaps to this layer (presets[3])
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- This layer will automatically load [walls_and_buildings](./walls_and_buildings.md) into the layout as it depends on it: preset `a surveillance camera mounted on a wall` snaps to this layer (surveillance_camera.presets[1])
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- This layer will automatically load [walls_and_buildings](./walls_and_buildings.md) into the layout as it depends on it: preset `an ALPR camera (Automatic Number Plate Reader) mounted on a wall` snaps to this layer (surveillance_camera.presets[3])
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@ -5,7 +5,7 @@
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Various types of lodging facilities
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- [leftover-questions](#leftover-questions)
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- [move-button](#move-button)
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- [lod](#lod)
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4. [Filters](#filters)
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## Themes using this layer
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Elements must match **any** of the following expressions:
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- <a href='https://wiki.openstreetmap.org/wiki/Key:tourism' target='_blank'>tourism</a>=<a href='https://wiki.openstreetmap.org/wiki/Tag:tourism%3Dhostel' target='_blank'>hostel</a>
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- <a href='https://wiki.openstreetmap.org/wiki/Key:tourism' target='_blank'>tourism</a>=<a href='https://wiki.openstreetmap.org/wiki/Tag:tourism%3Dhotel' target='_blank'>hotel</a>
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- <a href='https://wiki.openstreetmap.org/wiki/Key:tourism' target='_blank'>tourism</a>=<a href='https://wiki.openstreetmap.org/wiki/Tag:tourism%3Dhostel' target='_blank'>hostel</a>
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- <a href='https://wiki.openstreetmap.org/wiki/Key:tourism' target='_blank'>tourism</a>=<a href='https://wiki.openstreetmap.org/wiki/Tag:tourism%3Dapartment' target='_blank'>apartment</a>
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- <a href='https://wiki.openstreetmap.org/wiki/Key:tourism' target='_blank'>tourism</a>=<a href='https://wiki.openstreetmap.org/wiki/Tag:tourism%3Dchalet' target='_blank'>chalet</a>
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- <a href='https://wiki.openstreetmap.org/wiki/Key:tourism' target='_blank'>tourism</a>=<a href='https://wiki.openstreetmap.org/wiki/Tag:tourism%3Dmotel' target='_blank'>motel</a>
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- <a href='https://wiki.openstreetmap.org/wiki/Key:tourism' target='_blank'>tourism</a>=<a href='https://wiki.openstreetmap.org/wiki/Tag:tourism%3Dguest_house' target='_blank'>guest_house</a>
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[Execute on overpass](http://overpass-turbo.eu/?Q=%5Bout%3Ajson%5D%5Btimeout%3A90%5D%3B%28%20%20%20%20nwr%5B%22tourism%22%3D%22hostel%22%5D%28%7B%7Bbbox%7D%7D%29%3B%0A%20%20%20%20nwr%5B%22tourism%22%3D%22hotel%22%5D%28%7B%7Bbbox%7D%7D%29%3B%0A%29%3Bout%20body%3B%3E%3Bout%20skel%20qt%3B)
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[Execute on overpass](http://overpass-turbo.eu/?Q=%5Bout%3Ajson%5D%5Btimeout%3A90%5D%3B%28%20%20%20%20nwr%5B%22tourism%22%3D%22hotel%22%5D%28%7B%7Bbbox%7D%7D%29%3B%0A%20%20%20%20nwr%5B%22tourism%22%3D%22hostel%22%5D%28%7B%7Bbbox%7D%7D%29%3B%0A%20%20%20%20nwr%5B%22tourism%22%3D%22apartment%22%5D%28%7B%7Bbbox%7D%7D%29%3B%0A%20%20%20%20nwr%5B%22tourism%22%3D%22chalet%22%5D%28%7B%7Bbbox%7D%7D%29%3B%0A%20%20%20%20nwr%5B%22tourism%22%3D%22motel%22%5D%28%7B%7Bbbox%7D%7D%29%3B%0A%20%20%20%20nwr%5B%22tourism%22%3D%22guest_house%22%5D%28%7B%7Bbbox%7D%7D%29%3B%0A%29%3Bout%20body%3B%3E%3Bout%20skel%20qt%3B)
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## Supported attributes
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This tagrendering has labels
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`added_by_default`
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## Filters
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| id | question | osmTags |
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-----|-----|----- |
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| type.0 | *All types* (default) | |
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| type.1 | Hotels | tourism=hotel |
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| type.2 | Hostels | tourism=hostel |
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| type.3 | Guest houses and Bed&Breakfasts | tourism=guest_house |
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| type.4 | Motels | tourism=motel |
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| type.5 | Vacation home | tourism=chalet |
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| type.6 | Vacation apartment | tourism=apartment |
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| id | question | osmTags |
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-----|-----|----- |
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| has_internet.0 | Offers internet | internet_access=wlan | internet_access=yes | internet_access=wired |
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| id | question | osmTags |
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-----|-----|----- |
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| dogs.0 | *No preference towards dogs* (default) | |
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| dogs.1 | Dogs allowed | dog=unleashed | dog=yes |
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| dogs.2 | No dogs allowed | dog=no |
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This document is autogenerated from [assets/layers/tourism_accomodation/tourism_accomodation.json](https://github.com/pietervdvn/MapComplete/blob/develop/assets/layers/tourism_accomodation/tourism_accomodation.json)
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