Chore: regenerate docs

This commit is contained in:
Pieter Vander Vennet 2024-08-16 10:13:07 +02:00
parent 4fb2a3daba
commit f034fde1e1
21 changed files with 157 additions and 2173 deletions

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@ -13,13 +13,13 @@ We will complete data from advertising features with reference, operator and lit
- This layer is shown at zoomlevel **15** and higher
- This layer will automatically load [walls_and_buildings](./walls_and_buildings.md) into the layout as it depends on it: a preset snaps to this layer (presets[2])
- This layer will automatically load [shelter](./shelter.md) into the layout as it depends on it: a preset snaps to this layer (presets[3])
- This layer will automatically load [walls_and_buildings](./walls_and_buildings.md) into the layout as it depends on it: a preset snaps to this layer (presets[8])
- This layer will automatically load [shelter](./shelter.md) into the layout as it depends on it: a preset snaps to this layer (presets[9])
- This layer will automatically load [walls_and_buildings](./walls_and_buildings.md) into the layout as it depends on it: a preset snaps to this layer (presets[10])
- This layer will automatically load [walls_and_buildings](./walls_and_buildings.md) into the layout as it depends on it: a preset snaps to this layer (presets[12])
- This layer will automatically load [walls_and_buildings](./walls_and_buildings.md) into the layout as it depends on it: a preset snaps to this layer (presets[14])
- This layer will automatically load [walls_and_buildings](./walls_and_buildings.md) into the layout as it depends on it: preset `a poster box mounted on a wall` snaps to this layer (advertising.presets[2])
- This layer will automatically load [shelter](./shelter.md) into the layout as it depends on it: preset `a poster box part of a public transport shelter` snaps to this layer (advertising.presets[3])
- This layer will automatically load [walls_and_buildings](./walls_and_buildings.md) into the layout as it depends on it: preset `a screen mounted on a wall` snaps to this layer (advertising.presets[8])
- This layer will automatically load [shelter](./shelter.md) into the layout as it depends on it: preset `a screen mounted on a transit shelter` snaps to this layer (advertising.presets[9])
- This layer will automatically load [walls_and_buildings](./walls_and_buildings.md) into the layout as it depends on it: preset `a tarp` snaps to this layer (advertising.presets[10])
- This layer will automatically load [walls_and_buildings](./walls_and_buildings.md) into the layout as it depends on it: preset `a sign` snaps to this layer (advertising.presets[12])
- This layer will automatically load [walls_and_buildings](./walls_and_buildings.md) into the layout as it depends on it: preset `a wall painting` snaps to this layer (advertising.presets[14])

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@ -13,7 +13,7 @@ An open map of statues, busts, graffitis and other artwork all over the world
- This layer is shown at zoomlevel **12** and higher
- This layer will automatically load [walls_and_buildings](./walls_and_buildings.md) into the layout as it depends on it: a preset snaps to this layer (presets[1])
- This layer will automatically load [walls_and_buildings](./walls_and_buildings.md) into the layout as it depends on it: preset `an artwork on a wall` snaps to this layer (artwork.presets[1])

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@ -13,8 +13,8 @@ Obstacles while cycling, such as bollards and cycle barriers
- This layer is shown at zoomlevel **17** and higher
- This layer will automatically load [cycleways_and_roads](./cycleways_and_roads.md) into the layout as it depends on it: a preset snaps to this layer (presets[0])
- This layer will automatically load [cycleways_and_roads](./cycleways_and_roads.md) into the layout as it depends on it: a preset snaps to this layer (presets[1])
- This layer will automatically load [cycleways_and_roads](./cycleways_and_roads.md) into the layout as it depends on it: preset `a bollard` snaps to this layer (barrier.presets[0])
- This layer will automatically load [cycleways_and_roads](./cycleways_and_roads.md) into the layout as it depends on it: preset `a cycle barrier` snaps to this layer (barrier.presets[1])

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@ -13,7 +13,7 @@ A single climbing route and its properties. Some properties are derived from the
- This layer is shown at zoomlevel **18** and higher
- This layer will automatically load [climbing_opportunity](./climbing_opportunity.md) into the layout as it depends on it: a preset snaps to this layer (presets[0])
- This layer will automatically load [climbing_opportunity](./climbing_opportunity.md) into the layout as it depends on it: preset `a climbing route` snaps to this layer (climbing_route.presets[0])
- This layer is needed as dependency for layer [climbing_area](#climbing_area)

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@ -13,7 +13,7 @@ Layer with public clocks
- This layer is shown at zoomlevel **13** and higher
- This layer will automatically load [walls_and_buildings](./walls_and_buildings.md) into the layout as it depends on it: a preset snaps to this layer (presets[1])
- This layer will automatically load [walls_and_buildings](./walls_and_buildings.md) into the layout as it depends on it: preset `a wall-mounted clock` snaps to this layer (clock.presets[1])
@ -35,6 +35,7 @@ Layer with public clocks
- [move-button](#move-button)
- [delete-button](#delete-button)
- [lod](#lod)
4. [Filters](#filters)
## Themes using this layer
@ -225,5 +226,19 @@ _This tagrendering has no question and is thus read-only_
This tagrendering has labels
`added_by_default`
## Filters
| id | question | osmTags |
-----|-----|----- |
| display.0 | *How does this clock display the time?* (default) | |
| display.1 | This clock displays the time with hands | display=analog |
| display.2 | This clock displays the time with digits | display=digital |
| display.3 | This clock displays the time with a sundial | display=sundial |
| display.4 | This clock displays the time in a non-standard way, e.g using binary, water or something else | display=unorthodox |
This document is autogenerated from [assets/layers/clock/clock.json](https://github.com/pietervdvn/MapComplete/blob/develop/assets/layers/clock/clock.json)

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@ -13,8 +13,8 @@ Crossings for pedestrians and cyclists
- This layer is shown at zoomlevel **17** and higher
- This layer will automatically load [cycleways_and_roads](./cycleways_and_roads.md) into the layout as it depends on it: a preset snaps to this layer (presets[0])
- This layer will automatically load [cycleways_and_roads](./cycleways_and_roads.md) into the layout as it depends on it: a preset snaps to this layer (presets[1])
- This layer will automatically load [cycleways_and_roads](./cycleways_and_roads.md) into the layout as it depends on it: preset `a crossing` snaps to this layer (crossings.presets[0])
- This layer will automatically load [cycleways_and_roads](./cycleways_and_roads.md) into the layout as it depends on it: preset `a traffic signal` snaps to this layer (crossings.presets[1])

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@ -13,7 +13,7 @@ Crossings for pedestrians and cyclists
- This layer is shown at zoomlevel **17** and higher
- This layer will automatically load [cycleways_and_roads](./cycleways_and_roads.md) into the layout as it depends on it: a preset snaps to this layer (presets[0])
- This layer will automatically load [cycleways_and_roads](./cycleways_and_roads.md) into the layout as it depends on it: preset `a crossing` snaps to this layer (crossings_no_traffic_lights.presets[0])

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@ -13,7 +13,7 @@ A layer showing defibrillators which can be used in case of emergency. This cont
- This layer is shown at zoomlevel **12** and higher
- This layer will automatically load [walls_and_buildings](./walls_and_buildings.md) into the layout as it depends on it: a preset snaps to this layer (presets[1])
- This layer will automatically load [walls_and_buildings](./walls_and_buildings.md) into the layout as it depends on it: preset `a defibrillator mounted on a wall` snaps to this layer (defibrillator.presets[1])

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@ -13,9 +13,9 @@ A layer showing entrances and offering capabilities to survey some advanced data
- This layer is shown at zoomlevel **14** and higher
- This layer will automatically load [walls_and_buildings](./walls_and_buildings.md) into the layout as it depends on it: a preset snaps to this layer (presets[0])
- This layer will automatically load [pedestrian_path](./pedestrian_path.md) into the layout as it depends on it: a preset snaps to this layer (presets[0])
- This layer will automatically load [indoors](./indoors.md) into the layout as it depends on it: a preset snaps to this layer (presets[1])
- This layer will automatically load [walls_and_buildings](./walls_and_buildings.md) into the layout as it depends on it: preset `an entrance` snaps to this layer (entrance.presets[0])
- This layer will automatically load [pedestrian_path](./pedestrian_path.md) into the layout as it depends on it: preset `an entrance` snaps to this layer (entrance.presets[0])
- This layer will automatically load [indoors](./indoors.md) into the layout as it depends on it: preset `an indoor door` snaps to this layer (entrance.presets[1])
- This layer is needed as dependency for layer [walls_and_buildings](#walls_and_buildings)

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@ -13,7 +13,7 @@ Facade gardens
- This layer is shown at zoomlevel **12** and higher
- This layer will automatically load [walls_and_buildings](./walls_and_buildings.md) into the layout as it depends on it: a preset snaps to this layer (presets[0])
- This layer will automatically load [walls_and_buildings](./walls_and_buildings.md) into the layout as it depends on it: preset `a facade garden` snaps to this layer (facadegardens.presets[0])

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@ -13,7 +13,7 @@ Layer showing disused signs on buildings
- This layer is shown at zoomlevel **10** and higher
- This layer will automatically load [walls_and_buildings](./walls_and_buildings.md) into the layout as it depends on it: a preset snaps to this layer (presets[0])
- This layer will automatically load [walls_and_buildings](./walls_and_buildings.md) into the layout as it depends on it: preset `a ghost sign` snaps to this layer (ghostsigns.presets[0])

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@ -13,8 +13,8 @@ A layer showing kerbs.
- This layer is shown at zoomlevel **13** and higher
- This layer will automatically load [cycleways_and_roads](./cycleways_and_roads.md) into the layout as it depends on it: a preset snaps to this layer (presets[0])
- This layer will automatically load [kerbs](./kerbs.md) into the layout as it depends on it: a preset snaps to this layer (presets[0])
- This layer will automatically load [cycleways_and_roads](./cycleways_and_roads.md) into the layout as it depends on it: preset `a kerb` snaps to this layer (kerbs.presets[0])
- This layer will automatically load [kerbs](./kerbs.md) into the layout as it depends on it: preset `a kerb` snaps to this layer (kerbs.presets[0])
- This layer is needed as dependency for layer [kerbs](#kerbs)

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@ -13,7 +13,7 @@ A layer showing pedestrian crossings with rainbow paintings
- This layer is shown at zoomlevel **17** and higher
- This layer will automatically load [cycleways_and_roads](./cycleways_and_roads.md) into the layout as it depends on it: a preset snaps to this layer (presets[0])
- This layer will automatically load [cycleways_and_roads](./cycleways_and_roads.md) into the layout as it depends on it: preset `a crossing` snaps to this layer (rainbow_crossings.presets[0])

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@ -13,8 +13,8 @@ This layer shows surveillance cameras and allows a contributor to update informa
- This layer is shown at zoomlevel **12** and higher
- This layer will automatically load [walls_and_buildings](./walls_and_buildings.md) into the layout as it depends on it: a preset snaps to this layer (presets[1])
- This layer will automatically load [walls_and_buildings](./walls_and_buildings.md) into the layout as it depends on it: a preset snaps to this layer (presets[3])
- This layer will automatically load [walls_and_buildings](./walls_and_buildings.md) into the layout as it depends on it: preset `a surveillance camera mounted on a wall` snaps to this layer (surveillance_camera.presets[1])
- This layer will automatically load [walls_and_buildings](./walls_and_buildings.md) into the layout as it depends on it: preset `an ALPR camera (Automatic Number Plate Reader) mounted on a wall` snaps to this layer (surveillance_camera.presets[3])

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@ -5,7 +5,7 @@
Various types of lodging facilities
@ -37,6 +37,7 @@
- [leftover-questions](#leftover-questions)
- [move-button](#move-button)
- [lod](#lod)
4. [Filters](#filters)
## Themes using this layer
@ -53,10 +54,14 @@
Elements must match **any** of the following expressions:
- <a href='https://wiki.openstreetmap.org/wiki/Key:tourism' target='_blank'>tourism</a>=<a href='https://wiki.openstreetmap.org/wiki/Tag:tourism%3Dhostel' target='_blank'>hostel</a>
- <a href='https://wiki.openstreetmap.org/wiki/Key:tourism' target='_blank'>tourism</a>=<a href='https://wiki.openstreetmap.org/wiki/Tag:tourism%3Dhotel' target='_blank'>hotel</a>
- <a href='https://wiki.openstreetmap.org/wiki/Key:tourism' target='_blank'>tourism</a>=<a href='https://wiki.openstreetmap.org/wiki/Tag:tourism%3Dhostel' target='_blank'>hostel</a>
- <a href='https://wiki.openstreetmap.org/wiki/Key:tourism' target='_blank'>tourism</a>=<a href='https://wiki.openstreetmap.org/wiki/Tag:tourism%3Dapartment' target='_blank'>apartment</a>
- <a href='https://wiki.openstreetmap.org/wiki/Key:tourism' target='_blank'>tourism</a>=<a href='https://wiki.openstreetmap.org/wiki/Tag:tourism%3Dchalet' target='_blank'>chalet</a>
- <a href='https://wiki.openstreetmap.org/wiki/Key:tourism' target='_blank'>tourism</a>=<a href='https://wiki.openstreetmap.org/wiki/Tag:tourism%3Dmotel' target='_blank'>motel</a>
- <a href='https://wiki.openstreetmap.org/wiki/Key:tourism' target='_blank'>tourism</a>=<a href='https://wiki.openstreetmap.org/wiki/Tag:tourism%3Dguest_house' target='_blank'>guest_house</a>
[Execute on overpass](http://overpass-turbo.eu/?Q=%5Bout%3Ajson%5D%5Btimeout%3A90%5D%3B%28%20%20%20%20nwr%5B%22tourism%22%3D%22hostel%22%5D%28%7B%7Bbbox%7D%7D%29%3B%0A%20%20%20%20nwr%5B%22tourism%22%3D%22hotel%22%5D%28%7B%7Bbbox%7D%7D%29%3B%0A%29%3Bout%20body%3B%3E%3Bout%20skel%20qt%3B)
[Execute on overpass](http://overpass-turbo.eu/?Q=%5Bout%3Ajson%5D%5Btimeout%3A90%5D%3B%28%20%20%20%20nwr%5B%22tourism%22%3D%22hotel%22%5D%28%7B%7Bbbox%7D%7D%29%3B%0A%20%20%20%20nwr%5B%22tourism%22%3D%22hostel%22%5D%28%7B%7Bbbox%7D%7D%29%3B%0A%20%20%20%20nwr%5B%22tourism%22%3D%22apartment%22%5D%28%7B%7Bbbox%7D%7D%29%3B%0A%20%20%20%20nwr%5B%22tourism%22%3D%22chalet%22%5D%28%7B%7Bbbox%7D%7D%29%3B%0A%20%20%20%20nwr%5B%22tourism%22%3D%22motel%22%5D%28%7B%7Bbbox%7D%7D%29%3B%0A%20%20%20%20nwr%5B%22tourism%22%3D%22guest_house%22%5D%28%7B%7Bbbox%7D%7D%29%3B%0A%29%3Bout%20body%3B%3E%3Bout%20skel%20qt%3B)
## Supported attributes
@ -263,5 +268,41 @@ _This tagrendering has no question and is thus read-only_
This tagrendering has labels
`added_by_default`
## Filters
| id | question | osmTags |
-----|-----|----- |
| type.0 | *All types* (default) | |
| type.1 | Hotels | tourism=hotel |
| type.2 | Hostels | tourism=hostel |
| type.3 | Guest houses and Bed&Breakfasts | tourism=guest_house |
| type.4 | Motels | tourism=motel |
| type.5 | Vacation home | tourism=chalet |
| type.6 | Vacation apartment | tourism=apartment |
| id | question | osmTags |
-----|-----|----- |
| has_internet.0 | Offers internet | internet_access=wlan | internet_access=yes | internet_access=wired |
| id | question | osmTags |
-----|-----|----- |
| dogs.0 | *No preference towards dogs* (default) | |
| dogs.1 | Dogs allowed | dog=unleashed | dog=yes |
| dogs.2 | No dogs allowed | dog=no |
This document is autogenerated from [assets/layers/tourism_accomodation/tourism_accomodation.json](https://github.com/pietervdvn/MapComplete/blob/develop/assets/layers/tourism_accomodation/tourism_accomodation.json)