forked from MapComplete/MapComplete
Refactoring: move all code files into a src directory
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389 changed files with 0 additions and 12 deletions
158
src/Models/TileRange.ts
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158
src/Models/TileRange.ts
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import { BBox } from "../Logic/BBox"
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export interface TileRange {
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xstart: number
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ystart: number
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xend: number
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yend: number
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total: number
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zoomlevel: number
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}
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export class Tiles {
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public static MapRange<T>(tileRange: TileRange, f: (x: number, y: number) => T): T[] {
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const result: T[] = []
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const total = tileRange.total
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if (total > 100000) {
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throw `Tilerange too big (z is ${tileRange.zoomlevel}, total tiles needed: ${tileRange.total})`
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}
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for (let x = tileRange.xstart; x <= tileRange.xend; x++) {
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for (let y = tileRange.ystart; y <= tileRange.yend; y++) {
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const t = f(x, y)
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result.push(t)
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}
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}
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return result
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}
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/**
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* Calculates the tile bounds of the
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* @param z
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* @param x
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* @param y
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* @returns [[maxlat, minlon], [minlat, maxlon]]
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*/
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static tile_bounds(z: number, x: number, y: number): [[number, number], [number, number]] {
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return [
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[Tiles.tile2lat(y, z), Tiles.tile2long(x, z)],
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[Tiles.tile2lat(y + 1, z), Tiles.tile2long(x + 1, z)],
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]
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}
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static tile_bounds_lon_lat(
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z: number,
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x: number,
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y: number
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): [[number, number], [number, number]] {
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return [
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[Tiles.tile2long(x, z), Tiles.tile2lat(y, z)],
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[Tiles.tile2long(x + 1, z), Tiles.tile2lat(y + 1, z)],
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]
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}
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/**
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* Returns the centerpoint [lon, lat] of the specified tile
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* @param z
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* @param x
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* @param y
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*/
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static centerPointOf(z: number, x: number, y: number): [number, number] {
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return [
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(Tiles.tile2long(x, z) + Tiles.tile2long(x + 1, z)) / 2,
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(Tiles.tile2lat(y, z) + Tiles.tile2lat(y + 1, z)) / 2,
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]
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}
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static tile_index(z: number, x: number, y: number): number {
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return (x * (2 << z) + y) * 100 + z
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}
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/**
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* Given a tile index number, returns [z, x, y]
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* @param index
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* @returns 'zxy'
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*/
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static tile_from_index(index: number): [number, number, number] {
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const z = index % 100
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const factor = 2 << z
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index = Math.floor(index / 100)
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const x = Math.floor(index / factor)
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return [z, x, index % factor]
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}
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/**
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* Return x, y of the tile containing (lat, lon) on the given zoom level
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*/
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static embedded_tile(lat: number, lon: number, z: number): { x: number; y: number; z: number } {
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return { x: Tiles.lon2tile(lon, z), y: Tiles.lat2tile(lat, z), z }
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}
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static tileRangeFrom(bbox: BBox, zoomlevel: number) {
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return Tiles.TileRangeBetween(
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zoomlevel,
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bbox.getNorth(),
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bbox.getWest(),
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bbox.getSouth(),
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bbox.getEast()
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)
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}
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/**
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* Construct a tilerange which (at least) contains the given coordinates.
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* This means that the actual iterated area might be a bit bigger then the the passed in coordinates
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* @param zoomlevel
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* @param lat0
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* @param lon0
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* @param lat1
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* @param lon1
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* @constructor
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*/
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static TileRangeBetween(
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zoomlevel: number,
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lat0: number,
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lon0: number,
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lat1: number,
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lon1: number
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): TileRange {
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const t0 = Tiles.embedded_tile(lat0, lon0, zoomlevel)
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const t1 = Tiles.embedded_tile(lat1, lon1, zoomlevel)
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const xstart = Math.min(t0.x, t1.x)
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const xend = Math.max(t0.x, t1.x)
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const ystart = Math.min(t0.y, t1.y)
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const yend = Math.max(t0.y, t1.y)
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const total = (1 + xend - xstart) * (1 + yend - ystart)
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return {
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xstart: xstart,
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xend: xend,
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ystart: ystart,
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yend: yend,
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total: total,
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zoomlevel: zoomlevel,
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}
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}
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private static tile2long(x, z) {
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return (x / Math.pow(2, z)) * 360 - 180
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}
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private static tile2lat(y, z) {
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const n = Math.PI - (2 * Math.PI * y) / Math.pow(2, z)
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return (180 / Math.PI) * Math.atan(0.5 * (Math.exp(n) - Math.exp(-n)))
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}
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private static lon2tile(lon, zoom) {
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return Math.floor(((lon + 180) / 360) * Math.pow(2, zoom))
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}
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private static lat2tile(lat, zoom) {
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return Math.floor(
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((1 -
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Math.log(Math.tan((lat * Math.PI) / 180) + 1 / Math.cos((lat * Math.PI) / 180)) /
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Math.PI) /
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2) *
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Math.pow(2, zoom)
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)
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}
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}
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