forked from MapComplete/MapComplete
Full code cleanup
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8e6ee8c87f
commit
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246 changed files with 19418 additions and 11729 deletions
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@ -3,13 +3,13 @@ import {UIEventSource} from "../UIEventSource";
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import Loc from "../../Models/Loc";
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import {GeoOperations} from "../GeoOperations";
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import * as editorlayerindex from "../../assets/editor-layer-index.json";
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import * as L from "leaflet";
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import {TileLayer} from "leaflet";
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import * as X from "leaflet-providers";
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import * as L from "leaflet";
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import {Utils} from "../../Utils";
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import {AvailableBaseLayersObj} from "./AvailableBaseLayers";
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export default class AvailableBaseLayersImplementation implements AvailableBaseLayersObj{
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export default class AvailableBaseLayersImplementation implements AvailableBaseLayersObj {
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public readonly osmCarto: BaseLayer =
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{
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@ -28,102 +28,6 @@ export default class AvailableBaseLayersImplementation implements AvailableBaseL
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public layerOverview = AvailableBaseLayersImplementation.LoadRasterIndex().concat(AvailableBaseLayersImplementation.LoadProviderIndex());
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public AvailableLayersAt(location: UIEventSource<Loc>): UIEventSource<BaseLayer[]> {
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const source = location.map(
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(currentLocation) => {
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if (currentLocation === undefined) {
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return this.layerOverview;
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}
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const currentLayers = source?.data; // A bit unorthodox - I know
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const newLayers = this.CalculateAvailableLayersAt(currentLocation?.lon, currentLocation?.lat);
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if (currentLayers === undefined) {
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return newLayers;
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}
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if (newLayers.length !== currentLayers.length) {
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return newLayers;
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}
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for (let i = 0; i < newLayers.length; i++) {
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if (newLayers[i].name !== currentLayers[i].name) {
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return newLayers;
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}
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}
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return currentLayers;
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});
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return source;
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}
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public SelectBestLayerAccordingTo(location: UIEventSource<Loc>, preferedCategory: UIEventSource<string | string[]>): UIEventSource<BaseLayer> {
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return this.AvailableLayersAt(location).map(available => {
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// First float all 'best layers' to the top
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available.sort((a, b) => {
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if (a.isBest && b.isBest) {
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return 0;
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}
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if (!a.isBest) {
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return 1
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}
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return -1;
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}
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)
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if (preferedCategory.data === undefined) {
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return available[0]
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}
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let prefered: string []
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if (typeof preferedCategory.data === "string") {
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prefered = [preferedCategory.data]
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} else {
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prefered = preferedCategory.data;
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}
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prefered.reverse();
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for (const category of prefered) {
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//Then sort all 'photo'-layers to the top. Stability of the sorting will force a 'best' photo layer on top
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available.sort((a, b) => {
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if (a.category === category && b.category === category) {
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return 0;
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}
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if (a.category !== category) {
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return 1
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}
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return -1;
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}
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)
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}
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return available[0]
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})
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}
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private CalculateAvailableLayersAt(lon: number, lat: number): BaseLayer[] {
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const availableLayers = [this.osmCarto]
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const globalLayers = [];
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for (const layerOverviewItem of this.layerOverview) {
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const layer = layerOverviewItem;
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if (layer.feature?.geometry === undefined || layer.feature?.geometry === null) {
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globalLayers.push(layer);
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continue;
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}
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if (lon === undefined || lat === undefined) {
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continue;
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}
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if (GeoOperations.inside([lon, lat], layer.feature)) {
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availableLayers.push(layer);
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}
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}
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return availableLayers.concat(globalLayers);
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}
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private static LoadRasterIndex(): BaseLayer[] {
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const layers: BaseLayer[] = []
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// @ts-ignore
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@ -289,4 +193,100 @@ export default class AvailableBaseLayersImplementation implements AvailableBaseL
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subdomains: domains
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});
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}
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public AvailableLayersAt(location: UIEventSource<Loc>): UIEventSource<BaseLayer[]> {
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const source = location.map(
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(currentLocation) => {
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if (currentLocation === undefined) {
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return this.layerOverview;
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}
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const currentLayers = source?.data; // A bit unorthodox - I know
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const newLayers = this.CalculateAvailableLayersAt(currentLocation?.lon, currentLocation?.lat);
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if (currentLayers === undefined) {
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return newLayers;
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}
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if (newLayers.length !== currentLayers.length) {
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return newLayers;
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}
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for (let i = 0; i < newLayers.length; i++) {
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if (newLayers[i].name !== currentLayers[i].name) {
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return newLayers;
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}
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}
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return currentLayers;
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});
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return source;
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}
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public SelectBestLayerAccordingTo(location: UIEventSource<Loc>, preferedCategory: UIEventSource<string | string[]>): UIEventSource<BaseLayer> {
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return this.AvailableLayersAt(location).map(available => {
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// First float all 'best layers' to the top
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available.sort((a, b) => {
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if (a.isBest && b.isBest) {
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return 0;
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}
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if (!a.isBest) {
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return 1
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}
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return -1;
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}
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)
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if (preferedCategory.data === undefined) {
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return available[0]
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}
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let prefered: string []
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if (typeof preferedCategory.data === "string") {
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prefered = [preferedCategory.data]
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} else {
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prefered = preferedCategory.data;
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}
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prefered.reverse();
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for (const category of prefered) {
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//Then sort all 'photo'-layers to the top. Stability of the sorting will force a 'best' photo layer on top
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available.sort((a, b) => {
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if (a.category === category && b.category === category) {
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return 0;
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}
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if (a.category !== category) {
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return 1
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}
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return -1;
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}
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)
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}
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return available[0]
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})
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}
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private CalculateAvailableLayersAt(lon: number, lat: number): BaseLayer[] {
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const availableLayers = [this.osmCarto]
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const globalLayers = [];
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for (const layerOverviewItem of this.layerOverview) {
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const layer = layerOverviewItem;
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if (layer.feature?.geometry === undefined || layer.feature?.geometry === null) {
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globalLayers.push(layer);
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continue;
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}
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if (lon === undefined || lat === undefined) {
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continue;
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}
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if (GeoOperations.inside([lon, lat], layer.feature)) {
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availableLayers.push(layer);
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}
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}
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return availableLayers.concat(globalLayers);
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}
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}
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