forked from MapComplete/MapComplete
		
	Merge pull request #667 from pietervdvn/riQQ-patch-1
Editorial improvements in architecture docs
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					 1 changed files with 3 additions and 3 deletions
				
			
		|  | @ -84,9 +84,9 @@ To add a translation: | |||
| 
 | ||||
| ### Input elements | ||||
| 
 | ||||
| Input elements are a special kind of BaseElement and which offer a piece of a form to the user, e.g. a TextField, a Radio button, a dropdown, ... | ||||
| Input elements are a special kind of BaseElement which offer a piece of a form to the user, e.g. a TextField, a Radio button, a dropdown, ... | ||||
| 
 | ||||
| The constructor will ask all the parameters to configure them. The actual value can be obtained via `inputElement.GetValue()`, which is a UIEVentSource that will be triggered every time the user changes the input. | ||||
| The constructor will ask all the parameters to configure them. The actual value can be obtained via `inputElement.GetValue()`, which is a `UIEventSource` that will be triggered every time the user changes the input. | ||||
| 
 | ||||
| ### Advanced elements | ||||
| 
 | ||||
|  | @ -215,7 +215,7 @@ Other files (mostly images that are part of the core of MapComplete) go into `as | |||
| Logic | ||||
| ----- | ||||
| 
 | ||||
| The last part is the business logic of the application, found in 'Logic'. Actors are small objects which react to `UIEventSources` to update other eventSources. | ||||
| The last part is the business logic of the application, found in the directory [Logic](../Logic). Actors are small objects which react to `UIEventSources` to update other eventSources. | ||||
| 
 | ||||
| `State.state` is a big singleton object containing a lot of the state of the entire application. That one is a bit of a mess. | ||||
| 
 | ||||
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