forked from MapComplete/MapComplete
Chore: formatting
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58 changed files with 2199 additions and 1915 deletions
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<script lang="ts">
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import {UIEventSource} from "../../Logic/UIEventSource"
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import type {ValidatorType} from "./Validators"
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import Validators from "./Validators"
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import {ExclamationIcon} from "@rgossiaux/svelte-heroicons/solid"
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import {Translation} from "../i18n/Translation"
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import {createEventDispatcher, onDestroy} from "svelte"
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import {Validator} from "./Validator"
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import {Unit} from "../../Models/Unit"
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import UnitInput from "../Popup/UnitInput.svelte"
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import {Utils} from "../../Utils";
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import { twMerge } from "tailwind-merge";
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import { UIEventSource } from "../../Logic/UIEventSource"
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import type { ValidatorType } from "./Validators"
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import Validators from "./Validators"
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import { ExclamationIcon } from "@rgossiaux/svelte-heroicons/solid"
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import { Translation } from "../i18n/Translation"
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import { createEventDispatcher, onDestroy } from "svelte"
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import { Validator } from "./Validator"
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import { Unit } from "../../Models/Unit"
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import UnitInput from "../Popup/UnitInput.svelte"
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import { Utils } from "../../Utils"
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import { twMerge } from "tailwind-merge"
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export let type: ValidatorType
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export let feedback: UIEventSource<Translation> | undefined = undefined
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export let cls : string = undefined
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export let cls: string = undefined
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export let getCountry: () => string | undefined
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export let placeholder: string | Translation | undefined
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export let unit: Unit = undefined
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export let value: UIEventSource<string>
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/**
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* Internal state bound to the input element.
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*
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* This is only copied to 'value' when appropriate so that no invalid values leak outside;
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* Additionally, the unit is added when copying
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*/
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let _value = new UIEventSource(value.data ?? "")
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export let value: UIEventSource<string>
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/**
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* Internal state bound to the input element.
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*
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* This is only copied to 'value' when appropriate so that no invalid values leak outside;
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* Additionally, the unit is added when copying
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*/
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let _value = new UIEventSource(value.data ?? "")
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let validator: Validator = Validators.get(type ?? "string")
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if(validator === undefined){
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console.warn("Didn't find a validator for type", type)
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}
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let selectedUnit: UIEventSource<string> = new UIEventSource<string>(undefined)
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let _placeholder = placeholder ?? validator?.getPlaceholder() ?? type
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let validator: Validator = Validators.get(type ?? "string")
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if (validator === undefined) {
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console.warn("Didn't find a validator for type", type)
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}
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let selectedUnit: UIEventSource<string> = new UIEventSource<string>(undefined)
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let _placeholder = placeholder ?? validator?.getPlaceholder() ?? type
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function initValueAndDenom() {
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if (unit && value.data) {
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const [v, denom] = unit?.findDenomination(value.data, getCountry)
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if (denom) {
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_value.setData(v)
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selectedUnit.setData(denom.canonical)
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} else {
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_value.setData(value.data ?? "")
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}
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} else {
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_value.setData(value.data ?? "")
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}
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function initValueAndDenom() {
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if (unit && value.data) {
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const [v, denom] = unit?.findDenomination(value.data, getCountry)
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if (denom) {
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_value.setData(v)
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selectedUnit.setData(denom.canonical)
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} else {
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_value.setData(value.data ?? "")
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}
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} else {
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_value.setData(value.data ?? "")
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}
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}
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initValueAndDenom()
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$: {
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// The type changed -> reset some values
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validator = Validators.get(type ?? "string")
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_placeholder = placeholder ?? validator?.getPlaceholder() ?? type
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feedback?.setData(validator?.getFeedback(_value.data, getCountry))
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initValueAndDenom()
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}
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$: {
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// The type changed -> reset some values
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validator = Validators.get(type ?? "string")
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_placeholder = placeholder ?? validator?.getPlaceholder() ?? type
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feedback?.setData(validator?.getFeedback(_value.data, getCountry))
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initValueAndDenom()
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function setValues() {
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// Update the value stores
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const v = _value.data
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if (!validator?.isValid(v, getCountry) || v === "") {
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feedback?.setData(validator?.getFeedback(v, getCountry))
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value.setData("")
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return
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}
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function setValues() {
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// Update the value stores
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const v = _value.data
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if (!validator?.isValid(v, getCountry) || v === "") {
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feedback?.setData(validator?.getFeedback(v, getCountry))
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value.setData("")
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return
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}
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if (unit !== undefined && isNaN(Number(v))) {
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value.setData(undefined)
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return
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}
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feedback?.setData(undefined)
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if(selectedUnit.data){
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value.setData(v + selectedUnit.data)
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}else{
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value.setData(v)
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}
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}
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onDestroy(_value.addCallbackAndRun((_) => setValues()))
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onDestroy(value.addCallbackAndRunD(fromUpstream => {
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if(_value.data !== fromUpstream && fromUpstream !== ""){
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_value.setData(fromUpstream)
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}
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}))
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onDestroy(selectedUnit.addCallback((_) => setValues()))
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if (validator === undefined) {
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throw "Not a valid type (no validator found) for type '" + type+"'; did you perhaps mean one of: "+Utils.sortedByLevenshteinDistance(type, Validators.AllValidators.map(v => v.name), v => v).slice(0, 5).join(", ")
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if (unit !== undefined && isNaN(Number(v))) {
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value.setData(undefined)
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return
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}
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const isValid = _value.map((v) => validator?.isValid(v, getCountry) ?? true)
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let htmlElem: HTMLInputElement
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let dispatch = createEventDispatcher<{ selected, submit }>()
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$: {
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if (htmlElem !== undefined) {
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htmlElem.onfocus = () => dispatch("selected")
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}
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feedback?.setData(undefined)
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if (selectedUnit.data) {
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value.setData(v + selectedUnit.data)
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} else {
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value.setData(v)
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}
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}
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/**
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* Dispatches the submit, but only if the value is valid
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*/
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function sendSubmit(){
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if(feedback?.data){
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console.log("Not sending a submit as there is feedback")
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}
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dispatch("submit")
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onDestroy(_value.addCallbackAndRun((_) => setValues()))
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onDestroy(
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value.addCallbackAndRunD((fromUpstream) => {
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if (_value.data !== fromUpstream && fromUpstream !== "") {
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_value.setData(fromUpstream)
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}
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})
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)
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onDestroy(selectedUnit.addCallback((_) => setValues()))
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if (validator === undefined) {
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throw (
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"Not a valid type (no validator found) for type '" +
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type +
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"'; did you perhaps mean one of: " +
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Utils.sortedByLevenshteinDistance(
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type,
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Validators.AllValidators.map((v) => v.name),
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(v) => v
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)
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.slice(0, 5)
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.join(", ")
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)
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}
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const isValid = _value.map((v) => validator?.isValid(v, getCountry) ?? true)
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let htmlElem: HTMLInputElement
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let dispatch = createEventDispatcher<{ selected; submit }>()
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$: {
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if (htmlElem !== undefined) {
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htmlElem.onfocus = () => dispatch("selected")
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}
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}
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/**
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* Dispatches the submit, but only if the value is valid
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*/
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function sendSubmit() {
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if (feedback?.data) {
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console.log("Not sending a submit as there is feedback")
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}
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dispatch("submit")
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}
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</script>
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{#if validator?.textArea}
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<form on:submit|preventDefault={() => sendSubmit()}>
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<textarea
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class="w-full"
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bind:value={$_value}
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inputmode={validator?.inputmode ?? "text"}
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placeholder={_placeholder}></textarea>
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</form>
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<form on:submit|preventDefault={() => sendSubmit()}>
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<textarea
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class="w-full"
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bind:value={$_value}
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inputmode={validator?.inputmode ?? "text"}
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placeholder={_placeholder}
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/>
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</form>
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{:else}
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<form class={twMerge("inline-flex",cls )} on:submit|preventDefault={() => sendSubmit()}>
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<input
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bind:this={htmlElem}
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bind:value={$_value}
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class="w-full"
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inputmode={validator?.inputmode ?? "text"}
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placeholder={_placeholder}
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/>
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{#if !$isValid}
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<ExclamationIcon class="-ml-6 h-6 w-6"/>
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{/if}
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<form class={twMerge("inline-flex", cls)} on:submit|preventDefault={() => sendSubmit()}>
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<input
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bind:this={htmlElem}
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bind:value={$_value}
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class="w-full"
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inputmode={validator?.inputmode ?? "text"}
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placeholder={_placeholder}
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/>
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{#if !$isValid}
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<ExclamationIcon class="-ml-6 h-6 w-6" />
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{/if}
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{#if unit !== undefined}
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<UnitInput {unit} {selectedUnit} textValue={_value} upstreamValue={value}/>
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{/if}
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</form>
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{#if unit !== undefined}
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<UnitInput {unit} {selectedUnit} textValue={_value} upstreamValue={value} />
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{/if}
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</form>
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{/if}
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