More work on splitting roads, WIP; refactoring tests

This commit is contained in:
Pieter Vander Vennet 2021-09-22 05:02:09 +02:00
parent e374bb355c
commit 1f93923820
62 changed files with 1163 additions and 823 deletions

View file

@ -1,3 +1,5 @@
import {OsmNode, OsmRelation, OsmWay} from "../OsmObject";
/**
* Represents a single change to an object
*/
@ -29,8 +31,8 @@ export interface ChangeDescription {
lat: number,
lon: number
} | {
// Coordinates are only used for rendering. They should be lon, lat
locations: [number, number][]
// Coordinates are only used for rendering. They should be LAT, LON
coordinates: [number, number][]
nodes: number[],
} | {
members: { type: "node" | "way" | "relation", ref: number, role: string }[]
@ -40,6 +42,26 @@ export interface ChangeDescription {
Set to delete the object
*/
doDelete?: boolean
}
export class ChangeDescriptionTools{
public static getGeojsonGeometry(change: ChangeDescription): any{
switch (change.type) {
case "node":
const n = new OsmNode(change.id)
n.lat = change.changes["lat"]
n.lon = change.changes["lon"]
return n.asGeoJson().geometry
case "way":
const w = new OsmWay(change.id)
w.nodes = change.changes["nodes"]
w.coordinates = change.changes["coordinates"].map(coor => coor.reverse())
return w.asGeoJson().geometry
case "relation":
const r = new OsmRelation(change.id)
r.members = change.changes["members"]
return r.asGeoJson().geometry
}
}
}

View file

@ -37,7 +37,7 @@ export default class ChangeTagAction extends OsmChangeAction {
return {k: key.trim(), v: value.trim()};
}
CreateChangeDescriptions(changes: Changes): ChangeDescription [] {
async CreateChangeDescriptions(changes: Changes): Promise<ChangeDescription[]> {
const changedTags: { k: string, v: string }[] = this._tagsFilter.asChange(this._currentTags).map(ChangeTagAction.checkChange)
const typeId = this._elementId.split("/")
const type = typeId[0]

View file

@ -27,7 +27,7 @@ export default class CreateNewNodeAction extends OsmChangeAction {
this._reusePointDistance = options?.reusePointWithinMeters ?? 1
}
CreateChangeDescriptions(changes: Changes): ChangeDescription[] {
async CreateChangeDescriptions(changes: Changes): Promise<ChangeDescription[]> {
const id = changes.getNewID()
const properties = {
id: "node/" + id
@ -97,7 +97,7 @@ export default class CreateNewNodeAction extends OsmChangeAction {
type: "way",
id: this._snapOnto.id,
changes: {
locations: locations,
coordinates: locations,
nodes: ids
}
}

View file

@ -159,7 +159,7 @@ export default class DeleteAction {
canBeDeleted: false,
reason: t.notEnoughExperience
})
return;
return true; // unregister this caller!
}
if (!useTheInternet) {
@ -167,13 +167,14 @@ export default class DeleteAction {
}
// All right! We have arrived at a point that we should query OSM again to check that the point isn't a part of ways or relations
OsmObject.DownloadReferencingRelations(id).addCallbackAndRunD(rels => {
OsmObject.DownloadReferencingRelations(id).then(rels => {
hasRelations.setData(rels.length > 0)
})
OsmObject.DownloadReferencingWays(id).addCallbackAndRunD(ways => {
OsmObject.DownloadReferencingWays(id).then(ways => {
hasWays.setData(ways.length > 0)
})
return true; // unregister to only run once
})

View file

@ -17,7 +17,7 @@ export default abstract class OsmChangeAction {
return this.CreateChangeDescriptions(changes)
}
protected abstract CreateChangeDescriptions(changes: Changes): ChangeDescription[]
protected abstract CreateChangeDescriptions(changes: Changes): Promise<ChangeDescription[]>
}

View file

@ -0,0 +1,142 @@
import OsmChangeAction from "./OsmChangeAction";
import {Changes} from "../Changes";
import {ChangeDescription} from "./ChangeDescription";
import {OsmObject, OsmRelation, OsmWay} from "../OsmObject";
export interface RelationSplitInput {
relation: OsmRelation,
originalWayId: number,
allWayIdsInOrder: number[],
originalNodes: number[],
allWaysNodesInOrder: number[][]
}
/**
* When a way is split and this way is part of a relation, the relation should be updated too to have the new segment if relevant.
*/
export default class RelationSplitHandler extends OsmChangeAction {
constructor(input: RelationSplitInput) {
super()
}
async CreateChangeDescriptions(changes: Changes): Promise<ChangeDescription[]> {
return [];
}
}
/**
* A simple strategy to split relations:
* -> Download the way members just before and just after the original way
* -> Make sure they are still aligned
*
* Note that the feature might appear multiple times.
*/
export class InPlaceReplacedmentRTSH extends OsmChangeAction {
private readonly _input: RelationSplitInput;
constructor(input: RelationSplitInput) {
super();
this._input = input;
}
/**
* Returns which node should border the member at the given index
*/
private async targetNodeAt(i: number, first: boolean) {
const member = this._input.relation.members[i]
if (member === undefined) {
return undefined
}
if (member.type === "node") {
return member.ref
}
if (member.type === "way") {
const osmWay = <OsmWay>await OsmObject.DownloadObjectAsync("way/" + member.ref)
const nodes = osmWay.nodes
if (first) {
return nodes[0]
} else {
return nodes[nodes.length - 1]
}
}
if (member.type === "relation") {
return undefined
}
return undefined;
}
async CreateChangeDescriptions(changes: Changes): Promise<ChangeDescription[]> {
const wayId = this._input.originalWayId
const relation = this._input.relation
const members = relation.members
const originalNodes = this._input.originalNodes;
const firstNode = originalNodes[0]
const lastNode = originalNodes[originalNodes.length - 1]
const newMembers: { type: "node" | "way" | "relation", ref: number, role: string }[] = []
for (let i = 0; i < members.length; i++) {
const member = members[i];
if (member.type !== "way" || member.ref !== wayId) {
newMembers.push(member)
continue;
}
const nodeIdBefore = await this.targetNodeAt(i - 1, false)
const nodeIdAfter = await this.targetNodeAt(i + 1, true)
const firstNodeMatches = nodeIdBefore === undefined || nodeIdBefore === firstNode
const lastNodeMatches =nodeIdAfter === undefined || nodeIdAfter === lastNode
if (firstNodeMatches && lastNodeMatches) {
// We have a classic situation, forward situation
for (const wId of this._input.allWayIdsInOrder) {
newMembers.push({
ref: wId,
type: "way",
role: member.role
})
}
continue;
}
const firstNodeMatchesRev = nodeIdBefore === undefined || nodeIdBefore === lastNode
const lastNodeMatchesRev =nodeIdAfter === undefined || nodeIdAfter === firstNode
if (firstNodeMatchesRev || lastNodeMatchesRev) {
// We (probably) have a reversed situation, backward situation
for (let i1 = this._input.allWayIdsInOrder.length - 1; i1 >= 0; i1--){
// Iterate BACKWARDS
const wId = this._input.allWayIdsInOrder[i1];
newMembers.push({
ref: wId,
type: "way",
role: member.role
})
}
continue;
}
// Euhm, allright... Something weird is going on, but let's not care too much
// Lets pretend this is forward going
for (const wId of this._input.allWayIdsInOrder) {
newMembers.push({
ref: wId,
type: "way",
role: member.role
})
}
}
return [{
id: relation.id,
type: "relation",
changes: {members: newMembers}
}];
}
}

View file

@ -1,20 +0,0 @@
/**
* The logic to handle relations after a way within
*/
import OsmChangeAction from "./OsmChangeAction";
import {Changes} from "../Changes";
import {ChangeDescription} from "./ChangeDescription";
import {OsmRelation} from "../OsmObject";
export default class RelationSplitlHandler extends OsmChangeAction {
constructor(partOf: OsmRelation[], newWayIds: number[], originalNodes: number[]) {
super()
}
CreateChangeDescriptions(changes: Changes): ChangeDescription[] {
return [];
}
}

View file

@ -1,9 +1,9 @@
import {OsmRelation, OsmWay} from "../OsmObject";
import {OsmObject, OsmWay} from "../OsmObject";
import {Changes} from "../Changes";
import {GeoOperations} from "../../GeoOperations";
import OsmChangeAction from "./OsmChangeAction";
import {ChangeDescription} from "./ChangeDescription";
import RelationSplitlHandler from "./RelationSplitlHandler";
import RelationSplitHandler from "./RelationSplitHandler";
interface SplitInfo {
originalIndex?: number, // or negative for new elements
@ -12,17 +12,13 @@ interface SplitInfo {
}
export default class SplitAction extends OsmChangeAction {
private readonly roadObject: any;
private readonly osmWay: OsmWay;
private _partOf: OsmRelation[];
private readonly _splitPoints: any[];
private readonly wayId: string;
private readonly _splitPointsCoordinates: [number, number] []// lon, lat
constructor(osmWay: OsmWay, wayGeoJson: any, partOf: OsmRelation[], splitPoints: any[]) {
constructor(wayId: string, splitPointCoordinates: [number, number][]) {
super()
this.osmWay = osmWay;
this.roadObject = wayGeoJson;
this._partOf = partOf;
this._splitPoints = splitPoints;
this.wayId = wayId;
this._splitPointsCoordinates = splitPointCoordinates
}
private static SegmentSplitInfo(splitInfo: SplitInfo[]): SplitInfo[][] {
@ -42,26 +38,17 @@ export default class SplitAction extends OsmChangeAction {
return wayParts.filter(wp => wp.length > 0)
}
CreateChangeDescriptions(changes: Changes): ChangeDescription[] {
const splitPoints = this._splitPoints
// We mark the new split points with a new id
console.log(splitPoints)
for (const splitPoint of splitPoints) {
splitPoint.properties["_is_split_point"] = true
}
async CreateChangeDescriptions(changes: Changes): Promise<ChangeDescription[]> {
const self = this;
const partOf = this._partOf
const originalElement = this.osmWay
const originalNodes = this.osmWay.nodes;
const originalElement = <OsmWay>await OsmObject.DownloadObjectAsync(this.wayId)
const originalNodes = originalElement.nodes;
// First, calculate splitpoints and remove points close to one another
const splitInfo = self.CalculateSplitCoordinates(splitPoints)
const splitInfo = self.CalculateSplitCoordinates(originalElement)
// Now we have a list with e.g.
// [ { originalIndex: 0}, {originalIndex: 1, doSplit: true}, {originalIndex: 2}, {originalIndex: undefined, doSplit: true}, {originalIndex: 3}]
// Lets change 'originalIndex' to the actual node id first:
// Lets change 'originalIndex' to the actual node id first (or assign a new id if needed):
for (const element of splitInfo) {
if (element.originalIndex >= 0) {
element.originalIndex = originalElement.nodes[element.originalIndex]
@ -102,25 +89,30 @@ export default class SplitAction extends OsmChangeAction {
})
}
const newWayIds: number[] = []
// The ids of all the ways (including the original)
const allWayIdsInOrder: number[] = []
const allWaysNodesInOrder: number[][] = []
// Lets create OsmWays based on them
for (const wayPart of wayParts) {
let isOriginal = wayPart === longest
if (isOriginal) {
// We change the actual element!
const nodeIds = wayPart.map(p => p.originalIndex)
changeDescription.push({
type: "way",
id: originalElement.id,
changes: {
locations: wayPart.map(p => p.lngLat),
nodes: wayPart.map(p => p.originalIndex)
coordinates: wayPart.map(p => p.lngLat),
nodes: nodeIds
}
})
allWayIdsInOrder.push(originalElement.id)
allWaysNodesInOrder.push(nodeIds)
} else {
let id = changes.getNewID();
newWayIds.push(id)
// Copy the tags from the original object onto the new
const kv = []
for (const k in originalElement.tags) {
if (!originalElement.tags.hasOwnProperty(k)) {
@ -131,22 +123,35 @@ export default class SplitAction extends OsmChangeAction {
}
kv.push({k: k, v: originalElement.tags[k]})
}
const nodeIds = wayPart.map(p => p.originalIndex)
changeDescription.push({
type: "way",
id: id,
tags: kv,
changes: {
locations: wayPart.map(p => p.lngLat),
nodes: wayPart.map(p => p.originalIndex)
coordinates: wayPart.map(p => p.lngLat),
nodes: nodeIds
}
})
}
allWayIdsInOrder.push(id)
allWaysNodesInOrder.push(nodeIds)
}
}
// At last, we still have to check that we aren't part of a relation...
// At least, the order of the ways is identical, so we can keep the same roles
changeDescription.push(...new RelationSplitlHandler(partOf, newWayIds, originalNodes).CreateChangeDescriptions(changes))
const relations = await OsmObject.DownloadReferencingRelations(this.wayId)
for (const relation of relations) {
const changDescrs = await new RelationSplitHandler({
relation: relation,
allWayIdsInOrder: allWayIdsInOrder,
originalNodes: originalNodes,
allWaysNodesInOrder: allWaysNodesInOrder,
originalWayId: originalElement.id
}).CreateChangeDescriptions(changes)
changeDescription.push(...changDescrs)
}
// And we have our objects!
// Time to upload
@ -158,75 +163,96 @@ export default class SplitAction extends OsmChangeAction {
* Calculates the actual points to split
* If another point is closer then ~5m, we reuse that point
*/
private CalculateSplitCoordinates(
splitPoints: any[],
toleranceInM = 5): SplitInfo[] {
private CalculateSplitCoordinates(osmWay: OsmWay, toleranceInM = 5): SplitInfo[] {
const wayGeoJson = osmWay.asGeoJson()
// Should be [lon, lat][]
const originalPoints = osmWay.coordinates.map(c => <[number, number]>c.reverse())
const allPoints: {
coordinates: [number, number],
isSplitPoint: boolean,
originalIndex?: number, // Original index
dist: number, // Distance from the nearest point on the original line
location: number // Distance from the start of the way
}[] = this._splitPointsCoordinates.map(c => {
// From the turf.js docs:
// The properties object will contain three values:
// - `index`: closest point was found on nth line part,
// - `dist`: distance between pt and the closest point,
// `location`: distance along the line between start and the closest point.
let projected = GeoOperations.nearestPoint(wayGeoJson, c)
return ({
coordinates: c,
isSplitPoint: true,
dist: projected.properties.dist,
location: projected.properties.location
});
})
const allPoints = [...splitPoints];
// We have a bunch of coordinates here: [ [lat, lon], [lat, lon], ...] ...
const originalPoints: [number, number][] = this.roadObject.geometry.coordinates
// We project them onto the line (which should yield pretty much the same point
// We have a bunch of coordinates here: [ [lon, lon], [lat, lon], ...] ...
// We project them onto the line (which should yield pretty much the same point and add them to allPoints
for (let i = 0; i < originalPoints.length; i++) {
let originalPoint = originalPoints[i];
let projected = GeoOperations.nearestPoint(this.roadObject, originalPoint)
projected.properties["_is_split_point"] = false
projected.properties["_original_index"] = i
allPoints.push(projected)
let projected = GeoOperations.nearestPoint(wayGeoJson, originalPoint)
allPoints.push({
coordinates: originalPoint,
isSplitPoint: false,
location: projected.properties.location,
originalIndex: i,
dist: projected.properties.dist
})
}
// At this point, we have a list of both the split point and the old points, with some properties to discriminate between them
// We sort this list so that the new points are at the same location
allPoints.sort((a, b) => a.properties.location - b.properties.location)
allPoints.sort((a, b) => a.location - b.location)
// When this is done, we check that no now point is too close to an already existing point and no very small segments get created
/* for (let i = allPoints.length - 1; i > 0; i--) {
const point = allPoints[i];
if (point.properties._original_index !== undefined) {
// This point is already in OSM - we have to keep it!
continue;
}
if (i != allPoints.length - 1) {
const prevPoint = allPoints[i + 1]
const diff = Math.abs(point.properties.location - prevPoint.properties.location) * 1000
if (diff <= toleranceInM) {
// To close to the previous point! We delete this point...
allPoints.splice(i, 1)
// ... and mark the previous point as a split point
prevPoint.properties._is_split_point = true
continue;
}
}
if (i > 0) {
const nextPoint = allPoints[i - 1]
const diff = Math.abs(point.properties.location - nextPoint.properties.location) * 1000
if (diff <= toleranceInM) {
// To close to the next point! We delete this point...
allPoints.splice(i, 1)
// ... and mark the next point as a split point
nextPoint.properties._is_split_point = true
// noinspection UnnecessaryContinueJS
continue;
}
}
// We don't have to remove this point...
}*/
for (let i = allPoints.length - 2; i >= 1; i--) {
// We 'merge' points with already existing nodes if they are close enough to avoid closeby elements
// Note the loop bounds: we skip the first two and last two elements:
// The first and last element are always part of the original way and should be kept
// Furthermore, we run in reverse order as we'll delete elements on the go
const point = allPoints[i]
if (point.originalIndex !== undefined) {
// We keep the original points
continue
}
if (point.dist * 1000 >= toleranceInM) {
// No need to remove this one
continue
}
// At this point, 'dist' told us the point is pretty close to an already existing point.
// Lets see which (already existing) point is closer and mark it as splitpoint
const nextPoint = allPoints[i + 1]
const prevPoint = allPoints[i - 1]
const distToNext = nextPoint.location - point.location
const distToPrev = prevPoint.location - point.location
let closest = nextPoint
if (distToNext > distToPrev) {
closest = prevPoint
}
// Ok, we have a closest point!
closest.isSplitPoint = true;
allPoints.splice(i, 1)
}
const splitInfo: SplitInfo[] = []
let nextId = -1
let nextId = -1 // Note: these IDs are overwritten later on, no need to use a global counter here
for (const p of allPoints) {
let index = p.properties._original_index
let index = p.originalIndex
if (index === undefined) {
index = nextId;
nextId--;
}
const splitInfoElement = {
originalIndex: index,
lngLat: p.geometry.coordinates,
doSplit: p.properties._is_split_point
lngLat: p.coordinates,
doSplit: p.isSplitPoint
}
splitInfo.push(splitInfoElement)
}