forked from MapComplete/MapComplete
reset to previous commit
This commit is contained in:
parent
d5b614fc44
commit
196d40084d
90 changed files with 4953 additions and 1922 deletions
|
|
@ -1,11 +1,12 @@
|
|||
import * as editorlayerindex from "../../assets/editor-layer-index.json"
|
||||
import BaseLayer from "../../Models/BaseLayer";
|
||||
import * as L from "leaflet";
|
||||
import {TileLayer} from "leaflet";
|
||||
import * as X from "leaflet-providers";
|
||||
import {UIEventSource} from "../UIEventSource";
|
||||
import {GeoOperations} from "../GeoOperations";
|
||||
import {TileLayer} from "leaflet";
|
||||
import {Utils} from "../../Utils";
|
||||
import Loc from "../../Models/Loc";
|
||||
|
||||
/**
|
||||
* Calculates which layers are available at the current location
|
||||
|
|
@ -24,45 +25,87 @@ export default class AvailableBaseLayers {
|
|||
false, false),
|
||||
feature: null,
|
||||
max_zoom: 19,
|
||||
min_zoom: 0
|
||||
min_zoom: 0,
|
||||
isBest: false, // This is a lie! Of course OSM is the best map! (But not in this context)
|
||||
category: "osmbasedmap"
|
||||
}
|
||||
|
||||
|
||||
public static layerOverview = AvailableBaseLayers.LoadRasterIndex().concat(AvailableBaseLayers.LoadProviderIndex());
|
||||
public availableEditorLayers: UIEventSource<BaseLayer[]>;
|
||||
|
||||
constructor(location: UIEventSource<{ lat: number, lon: number, zoom: number }>) {
|
||||
const self = this;
|
||||
this.availableEditorLayers =
|
||||
location.map(
|
||||
(currentLocation) => {
|
||||
public static AvailableLayersAt(location: UIEventSource<Loc>): UIEventSource<BaseLayer[]> {
|
||||
const source = location.map(
|
||||
(currentLocation) => {
|
||||
|
||||
if (currentLocation === undefined) {
|
||||
return AvailableBaseLayers.layerOverview;
|
||||
}
|
||||
if (currentLocation === undefined) {
|
||||
return AvailableBaseLayers.layerOverview;
|
||||
}
|
||||
|
||||
const currentLayers = self.availableEditorLayers?.data;
|
||||
const newLayers = AvailableBaseLayers.AvailableLayersAt(currentLocation?.lon, currentLocation?.lat);
|
||||
const currentLayers = source?.data; // A bit unorthodox - I know
|
||||
const newLayers = AvailableBaseLayers.CalculateAvailableLayersAt(currentLocation?.lon, currentLocation?.lat);
|
||||
|
||||
if (currentLayers === undefined) {
|
||||
if (currentLayers === undefined) {
|
||||
return newLayers;
|
||||
}
|
||||
if (newLayers.length !== currentLayers.length) {
|
||||
return newLayers;
|
||||
}
|
||||
for (let i = 0; i < newLayers.length; i++) {
|
||||
if (newLayers[i].name !== currentLayers[i].name) {
|
||||
return newLayers;
|
||||
}
|
||||
if (newLayers.length !== currentLayers.length) {
|
||||
return newLayers;
|
||||
}
|
||||
for (let i = 0; i < newLayers.length; i++) {
|
||||
if (newLayers[i].name !== currentLayers[i].name) {
|
||||
return newLayers;
|
||||
}
|
||||
}
|
||||
|
||||
return currentLayers;
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
return currentLayers;
|
||||
});
|
||||
return source;
|
||||
}
|
||||
|
||||
private static AvailableLayersAt(lon: number, lat: number): BaseLayer[] {
|
||||
public static SelectBestLayerAccordingTo(location: UIEventSource<Loc>, preferedCategory: UIEventSource<string | string[]>): UIEventSource<BaseLayer> {
|
||||
return AvailableBaseLayers.AvailableLayersAt(location).map(available => {
|
||||
// First float all 'best layers' to the top
|
||||
available.sort((a, b) => {
|
||||
if (a.isBest && b.isBest) {
|
||||
return 0;
|
||||
}
|
||||
if (!a.isBest) {
|
||||
return 1
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
)
|
||||
|
||||
if (preferedCategory.data === undefined) {
|
||||
return available[0]
|
||||
}
|
||||
|
||||
let prefered: string []
|
||||
if (typeof preferedCategory.data === "string") {
|
||||
prefered = [preferedCategory.data]
|
||||
} else {
|
||||
prefered = preferedCategory.data;
|
||||
}
|
||||
|
||||
prefered.reverse();
|
||||
for (const category of prefered) {
|
||||
//Then sort all 'photo'-layers to the top. Stability of the sorting will force a 'best' photo layer on top
|
||||
available.sort((a, b) => {
|
||||
if (a.category === category && b.category === category) {
|
||||
return 0;
|
||||
}
|
||||
if (a.category !== category) {
|
||||
return 1
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
)
|
||||
}
|
||||
return available[0]
|
||||
})
|
||||
}
|
||||
|
||||
private static CalculateAvailableLayersAt(lon: number, lat: number): BaseLayer[] {
|
||||
const availableLayers = [AvailableBaseLayers.osmCarto]
|
||||
const globalLayers = [];
|
||||
for (const layerOverviewItem of AvailableBaseLayers.layerOverview) {
|
||||
|
|
@ -140,7 +183,9 @@ export default class AvailableBaseLayers {
|
|||
min_zoom: props.min_zoom ?? 1,
|
||||
name: props.name,
|
||||
layer: leafletLayer,
|
||||
feature: layer
|
||||
feature: layer,
|
||||
isBest: props.best ?? false,
|
||||
category: props.category
|
||||
});
|
||||
}
|
||||
return layers;
|
||||
|
|
@ -152,15 +197,16 @@ export default class AvailableBaseLayers {
|
|||
function l(id: string, name: string): BaseLayer {
|
||||
try {
|
||||
const layer: any = () => L.tileLayer.provider(id, undefined);
|
||||
const baseLayer: BaseLayer = {
|
||||
return {
|
||||
feature: null,
|
||||
id: id,
|
||||
name: name,
|
||||
layer: layer,
|
||||
min_zoom: layer.minzoom,
|
||||
max_zoom: layer.maxzoom
|
||||
max_zoom: layer.maxzoom,
|
||||
category: "osmbasedmap",
|
||||
isBest: false
|
||||
}
|
||||
return baseLayer
|
||||
} catch (e) {
|
||||
console.error("Could not find provided layer", name, e);
|
||||
return null;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue