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								import {Store, UIEventSource} from "../UIEventSource"
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								import {Utils} from "../../Utils"
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								import {RasterLayerPolygon, RasterLayerUtils,} from "../../Models/RasterLayers"
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								/**
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								 * When a user pans around on the map, they might pan out of the range of the current background raster layer.
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								 * This actor will then quickly select a (best) raster layer of the same category which is available
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								 */
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								export default class BackgroundLayerResetter {
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								    constructor(
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								        currentBackgroundLayer: UIEventSource<RasterLayerPolygon>,
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								        availableLayers: Store<RasterLayerPolygon[]>
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								    ) {
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								        if (Utils.runningFromConsole) {
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								            return
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								        }
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								        // Change the baseLayer back to OSM if we go out of the current range of the layer
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								        availableLayers.addCallbackAndRunD((availableLayers) => {
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								            // We only check on move/on change of the availableLayers
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								            const currentBgPolygon: RasterLayerPolygon | undefined = currentBackgroundLayer.data
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								            if (currentBackgroundLayer === undefined) {
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								                return
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								            }
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								            if (availableLayers.findIndex((available) => currentBgPolygon == available) >= 0) {
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								                // Still available!
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								                return
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								            }
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								            console.log("Current layer properties:", currentBgPolygon)
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								            // Oops, we panned out of range for this layer!
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								            // What is the 'best' map of the same category which is available?
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								            const availableInSameCat = RasterLayerUtils.SelectBestLayerAccordingTo(
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								                availableLayers,
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								                currentBgPolygon?.properties?.category
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								            )
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								            if(!availableInSameCat){
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								                return
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								            }
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								            console.log("Selecting a different layer:", availableInSameCat.properties.id)
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								            currentBackgroundLayer.setData(availableInSameCat)
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								        })
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								    }
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								}
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