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								import OsmChangeAction from "./OsmChangeAction";
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								import {Changes} from "../Changes";
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								import {ChangeDescription} from "./ChangeDescription";
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								import {OsmObject, OsmRelation, OsmWay} from "../OsmObject";
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								export interface RelationSplitInput {
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								    relation: OsmRelation,
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								    originalWayId: number,
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								    allWayIdsInOrder: number[],
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								    originalNodes: number[],
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								    allWaysNodesInOrder: number[][]
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								}
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								/**
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								 * When a way is split and this way is part of a relation, the relation should be updated too to have the new segment if relevant.
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								 */
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								export default class RelationSplitHandler extends OsmChangeAction {
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								    private readonly _input: RelationSplitInput;
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								    private readonly _theme: string;
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								    constructor(input: RelationSplitInput, theme: string) {
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								        super()
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								        this._input = input;
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								        this._theme = theme;
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								    }
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								    async CreateChangeDescriptions(changes: Changes): Promise<ChangeDescription[]> {
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								       return new InPlaceReplacedmentRTSH(this._input, this._theme).CreateChangeDescriptions(changes)
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								    }
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								}
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								/**
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								 * A simple strategy to split relations:
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								 * -> Download the way members just before and just after the original way
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								 * -> Make sure they are still aligned
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								 *
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								 * Note that the feature might appear multiple times.
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								 */
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								export class InPlaceReplacedmentRTSH extends OsmChangeAction {
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								    private readonly _input: RelationSplitInput;
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								    private readonly _theme: string;
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								    constructor(input: RelationSplitInput, theme: string) {
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								        super();
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								        this._input = input;
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								        this._theme = theme;
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								    }
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								    /**
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								     * Returns which node should border the member at the given index
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								     */
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								    private async targetNodeAt(i: number, first: boolean) {
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								        const member = this._input.relation.members[i]
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								        if (member === undefined) {
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								            return undefined
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								        }
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								        if (member.type === "node") {
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								            return member.ref
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								        }
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								        if (member.type === "way") {
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								            const osmWay = <OsmWay>await OsmObject.DownloadObjectAsync("way/" + member.ref)
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								            const nodes = osmWay.nodes
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								            if (first) {
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								                return nodes[0]
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								            } else {
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								                return nodes[nodes.length - 1]
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								            }
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								        }
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								        if (member.type === "relation") {
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								            return undefined
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								        }
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								        return undefined;
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								    }
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								    async CreateChangeDescriptions(changes: Changes): Promise<ChangeDescription[]> {
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								        const wayId = this._input.originalWayId
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								        const relation = this._input.relation
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								        const members = relation.members
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								        const originalNodes = this._input.originalNodes;
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								        const firstNode = originalNodes[0]
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								        const lastNode = originalNodes[originalNodes.length - 1]
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								        const newMembers: { type: "node" | "way" | "relation", ref: number, role: string }[] = []
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								        for (let i = 0; i < members.length; i++) {
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								            const member = members[i];
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								            if (member.type !== "way" || member.ref !== wayId) {
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								                newMembers.push(member)
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								                continue;
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								            }
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								            const nodeIdBefore = await this.targetNodeAt(i - 1, false)
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								            const nodeIdAfter = await this.targetNodeAt(i + 1, true)
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								            const firstNodeMatches = nodeIdBefore === undefined ||  nodeIdBefore === firstNode
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								            const lastNodeMatches =nodeIdAfter === undefined ||  nodeIdAfter === lastNode
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								            if (firstNodeMatches && lastNodeMatches) {
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								                // We have a classic situation, forward situation
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								                for (const wId of this._input.allWayIdsInOrder) {
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								                    newMembers.push({
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								                        ref: wId,
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								                        type: "way",
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								                        role: member.role
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								                    })
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								                }
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								                continue;
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								            }
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								            const firstNodeMatchesRev = nodeIdBefore === undefined || nodeIdBefore === lastNode
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								            const lastNodeMatchesRev =nodeIdAfter === undefined || nodeIdAfter === firstNode
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								            if (firstNodeMatchesRev || lastNodeMatchesRev) {
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								                // We (probably) have a reversed situation, backward situation
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								                for (let i1 =  this._input.allWayIdsInOrder.length - 1; i1 >= 0; i1--){
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								                    // Iterate BACKWARDS
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								                    const wId = this._input.allWayIdsInOrder[i1];
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								                    newMembers.push({
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								                        ref: wId,
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								                        type: "way",
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								                        role: member.role
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								                    })
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								                }
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								                continue;
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								            }
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								            // Euhm, allright... Something weird is going on, but let's not care too much
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								            // Lets pretend this is forward going
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								            for (const wId of this._input.allWayIdsInOrder) {
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								                newMembers.push({
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								                    ref: wId,
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								                    type: "way",
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								                    role: member.role
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								                })
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								            }
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								        }
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								        return [{
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								            id: relation.id,
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								            type: "relation",
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								            changes: {members: newMembers},
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								            meta:{
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								                changeType: "relation-fix",
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								                theme: this._theme
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								            }
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								        }];
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								    }
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							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 |