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								import {UIEventSource} from "./UIEventSource";
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								export abstract class UIElement {
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								    private static nextId: number = 0;
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								    public readonly id: string;
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								    public readonly _source: UIEventSource<any>;
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								    private _hideIfEmpty = false;
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								    protected constructor(source: UIEventSource<any>) {
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								        this.id = "ui-element-" + UIElement.nextId;
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								        this._source = source;
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								        UIElement.nextId++;
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								        this.ListenTo(source);
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								    }
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								    public ListenTo(source: UIEventSource<any>) {
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								        if (source === undefined) {
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								            return this;
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								        }
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								        const self = this;
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								        source.addCallback(() => {
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								            self.Update();
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								        })
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								        return this;
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								    }
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								    private _onClick: () => void;
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								    public onClick(f: (() => void)) {
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								        this._onClick = f;
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								        this.Update();
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								        return this;
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								    }
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								    Update(): void {
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								        let element = document.getElementById(this.id);
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								        if (element === undefined || element === null) {
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								            // The element is not painted
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								            return;
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								        }
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								        element.innerHTML = this.InnerRender();
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								        if (this._hideIfEmpty) {
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								            if (element.innerHTML === "") {
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								                element.parentElement.style.display = "none";
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								            } else {
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								                element.parentElement.style.display = undefined;
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								            }
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								        }
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								        if (this._onClick !== undefined) {
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								            const self = this;
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								            element.onclick = () => {
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								                self._onClick();
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								            }
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								            element.style.pointerEvents = "all";
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								            element.style.cursor = "pointer";
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								        }
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								        this.InnerUpdate(element);
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								        for (const i in this) {
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								            const child = this[i];
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								            if (child instanceof UIElement) {
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								                child.Update();
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								            } else if (child instanceof Array) {
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								                for (const ch of child) {
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								                    if (ch instanceof UIElement) {
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								                        ch.Update();
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								                    }
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								                }
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								            }
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								        }
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								    }
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								    HideOnEmpty(hide : boolean){
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								        this._hideIfEmpty = hide;
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								        this.Update();
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								        return this;
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								    }
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								    // Called after the HTML has been replaced. Can be used for css tricks
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								   protected InnerUpdate(htmlElement: HTMLElement) {
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								   }
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								    Render(): string {
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								        return "<span class='uielement' id='" + this.id + "'>" + this.InnerRender() + "</span>"
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								    }
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								    AttachTo(divId: string) {
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								        let element = document.getElementById(divId);
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								        if (element === null) {
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								            throw "SEVERE: could not attach UIElement to " + divId;
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								        }
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								        element.innerHTML = this.Render();
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								        this.Update();
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								        return this;
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								    }
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								    public abstract InnerRender(): string;
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								    public Activate(): void {
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								        for (const i in this) {
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								            const child = this[i];
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								            if (child instanceof UIElement) {
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								                child.Activate();
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								            } else if (child instanceof Array) {
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								                for (const ch of child) {
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								                    if (ch instanceof UIElement) {
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								                        ch.Activate();
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								                    }
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								                }
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								            }
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								        }
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								    };
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								    public IsEmpty(): boolean {
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								        return this.InnerRender() === "";
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								    }
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								}
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