forked from MapComplete/MapComplete
		
	Refactoring: fix most of the custom input elements, support right click/long tap/double click to add a new element
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					 25 changed files with 390 additions and 531 deletions
				
			
		|  | @ -8,9 +8,9 @@ | |||
|   import Svg from "../../../Svg.js"; | ||||
| 
 | ||||
|   /** | ||||
|    * A visualisation to pick a direction on a map background | ||||
|    * A visualisation to pick a direction on a map background. | ||||
|    */ | ||||
|   export let value: UIEventSource<undefined | number>; | ||||
|   export let value: UIEventSource<undefined | string>; | ||||
|   export let mapProperties: Partial<MapProperties> & { readonly location: UIEventSource<{ lon: number; lat: number }> }; | ||||
|   let map: UIEventSource<MlMap> = new UIEventSource<MlMap>(undefined); | ||||
|   let mla = new MapLibreAdaptor(map, mapProperties); | ||||
|  | @ -18,7 +18,6 @@ | |||
|   mla.allowZooming.setData(false) | ||||
|   let directionElem: HTMLElement | undefined; | ||||
|   $: value.addCallbackAndRunD(degrees => { | ||||
|     console.log("Degrees are", degrees, directionElem); | ||||
|     if (directionElem === undefined) { | ||||
|       return; | ||||
|     } | ||||
|  | @ -32,7 +31,7 @@ | |||
|     const dy = (rect.top + rect.bottom) / 2 - y; | ||||
|     const angle = (180 * Math.atan2(dy, dx)) / Math.PI; | ||||
|     const angleGeo = Math.floor((450 - angle) % 360); | ||||
|     value.setData(angleGeo); | ||||
|     value.setData(""+angleGeo); | ||||
|   } | ||||
| 
 | ||||
|   let isDown = false; | ||||
|  | @ -61,7 +60,7 @@ | |||
|     <MaplibreMap {map} attribution={false}></MaplibreMap> | ||||
|   </div> | ||||
| 
 | ||||
|   <div bind:this={directionElem} class="absolute w-full h-full top-0 left-0 border border-red-500"> | ||||
|   <div bind:this={directionElem} class="absolute w-full h-full top-0 left-0"> | ||||
| 
 | ||||
|     <ToSvelte construct={ Svg.direction_stroke_svg}> | ||||
| 
 | ||||
|  |  | |||
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