forked from MapComplete/MapComplete
		
	
		
			
				
	
	
		
			153 lines
		
	
	
	
		
			3.8 KiB
		
	
	
	
		
			Svelte
		
	
	
	
	
	
			
		
		
	
	
			153 lines
		
	
	
	
		
			3.8 KiB
		
	
	
	
		
			Svelte
		
	
	
	
	
	
<script lang="ts">
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  import { twJoin } from "tailwind-merge"
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  import { Store, Stores, UIEventSource } from "../../../Logic/UIEventSource"
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  /**
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   * Given the available floors, shows an elevator to pick a single one
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   *
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   * This is but the input element, the logic of handling the filter is in 'LevelSelector'
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   */
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  export let floors: Store<string[]>
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  export let value: UIEventSource<string>
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  const HEIGHT = 40
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  let initialIndex = Math.max(0, floors?.data?.findIndex((f) => f === value?.data) ?? 0)
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  let index: UIEventSource<number> = new UIEventSource<number>(initialIndex)
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  let forceIndex: number | undefined = undefined
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  let top = Math.max(0, initialIndex) * HEIGHT
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  let elevator: HTMLImageElement
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  let mouseDown = false
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  let container: HTMLElement
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  $: {
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    if (top > 0 || forceIndex !== undefined) {
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      index.setData(closestFloorIndex())
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      value.setData(floors.data[forceIndex ?? closestFloorIndex()])
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    }
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  }
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  function unclick() {
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    mouseDown = false
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  }
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  function click() {
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    mouseDown = true
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  }
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  function closestFloorIndex() {
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    return Math.min(floors.data.length - 1, Math.max(0, Math.round(top / HEIGHT)))
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  }
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  function onMove(e: { movementY: number }) {
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    if (mouseDown) {
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      forceIndex = undefined
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      const containerY = container.clientTop
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      const containerMax = containerY + (floors.data.length - 1) * HEIGHT
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      top = Math.min(Math.max(0, top + e.movementY), containerMax)
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    }
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  }
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  let momentum = 0
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  function stabilize() {
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    // Automatically move the elevator to the closes floor
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    if (mouseDown) {
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      return
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    }
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    const target = (forceIndex ?? index.data) * HEIGHT
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    let diff = target - top
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    if (diff > 1) {
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      diff /= 3
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    }
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    const sign = Math.sign(diff)
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    momentum = momentum + sign
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    let diffR = Math.min(Math.abs(momentum), forceIndex !== undefined ? 9 : 3, Math.abs(diff))
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    momentum = Math.sign(momentum) * Math.min(diffR, Math.abs(momentum))
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    top += sign * diffR
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    if (index.data === forceIndex) {
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      forceIndex = undefined
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    }
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    top = Math.max(top, 0)
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  }
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  Stores.Chronic(50).addCallback((_) => stabilize())
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  floors.addCallback((floors) => {
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    forceIndex = floors.findIndex((s) => s === value.data)
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  })
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  let image: HTMLImageElement
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  $: {
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    if (image) {
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      let lastY = 0
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      image.ontouchstart = (e: TouchEvent) => {
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        mouseDown = true
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        lastY = e.changedTouches[0].clientY
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      }
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      image.ontouchmove = (e) => {
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        const y = e.changedTouches[0].clientY
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        console.log(y)
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        const movementY = y - lastY
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        lastY = y
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        onMove({ movementY })
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      }
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      image.ontouchend = unclick
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    }
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  }
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</script>
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<div
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  bind:this={container}
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  class="relative"
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  style={`height: calc(${HEIGHT}px * ${$floors.length}); width: 96px`}
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>
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  <div class="absolute right-0 h-full w-min">
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    {#each $floors as floor, i}
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      <button
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        style={`height: ${HEIGHT}px; width: ${HEIGHT}px`}
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        class={twJoin(
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          "content-box m-0 flex items-center justify-center border-2 border-gray-300",
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          i === (forceIndex ?? $index) && "selected"
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        )}
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        on:click={() => {
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          forceIndex = i
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        }}
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      >
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        {floor}
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      </button>
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    {/each}
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  </div>
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  <div style={`width: ${HEIGHT}px`}>
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    <img
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      bind:this={image}
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      class="draggable"
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      draggable="false"
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      on:mousedown={click}
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      src="./assets/svg/elevator.svg"
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      style={`top: ${top}px;`}
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    />
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  </div>
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</div>
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<svelte:window on:mousemove={onMove} on:mouseup={unclick} />
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<style>
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  .draggable {
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    user-select: none;
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    cursor: move;
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    position: absolute;
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    user-drag: none;
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    height: 72px;
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    margin-top: -15px;
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    margin-bottom: -15px;
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    margin-left: -18px;
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    -webkit-user-drag: none;
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    -moz-user-select: none;
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    -webkit-user-select: none;
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    -ms-user-select: none;
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  }
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</style>
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