Refactoring: fix filters, remove obsolete code
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0241f89d3d
commit
97aaa8e941
9 changed files with 122 additions and 302 deletions
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@ -35,7 +35,7 @@
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let confirmedCategory = false;
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$: if (selectedPreset === undefined) {
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confirmedCategory = false;
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creating = false
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creating = false;
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}
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let flayer: FilteredLayer = undefined;
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@ -51,6 +51,7 @@
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const zoom = state.mapProperties.zoom;
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const isLoading = state.dataIsLoading;
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let preciseCoordinate: UIEventSource<{ lon: number, lat: number }> = new UIEventSource(undefined);
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let snappedToObject: UIEventSource<string> = new UIEventSource<string>(undefined);
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@ -95,7 +96,6 @@
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}
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});
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state.newFeatures.features.ping();
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console.log("New features:", state.newFeatures.features.data )
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{
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// Set some metainfo
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const tagsStore = state.featureProperties.getStore(newId);
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@ -114,7 +114,7 @@
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abort();
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state.selectedElement.setData(feature);
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state.selectedLayer.setData(selectedPreset.layer);
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}
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</script>
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@ -123,8 +123,13 @@
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<LoginButton osmConnection={state.osmConnection} slot="not-logged-in">
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<Tr slot="message" t={Translations.t.general.add.pleaseLogin} />
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</LoginButton>
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{#if $zoom < Constants.minZoomLevelToAddNewPoint}
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{#if $isLoading}
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<div class="alert">
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<Loading>
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<Tr t={Translations.t.general.add.stillLoading} />
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</Loading>
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</div>
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{:else if $zoom < Constants.minZoomLevelToAddNewPoint}
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<div class="alert">
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<Tr t={Translations.t.general.add.zoomInFurther}></Tr>
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</div>
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