Scripts: generate db does not index some layers anymore if they are uncounted
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2 changed files with 27 additions and 5 deletions
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@ -190,10 +190,25 @@ class GenerateBuildDbScript extends Script {
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}
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async main(args: string[]) {
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const allNeededLayers = new ValidateThemeEnsemble().convertStrict(
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const allLayers = new ValidateThemeEnsemble().convertStrict(
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AllKnownLayouts.allKnownLayouts.values()
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)
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if (allLayers.size === 0) {
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throw "No layers found at all"
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}
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const notCounted: string[] = []
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const allNeededLayers: Map<string, { tags: TagsFilter; foundInTheme: string[] }> = new Map<
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string,
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{ tags: TagsFilter; foundInTheme: string[] }
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>()
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for (const key of allLayers.keys()) {
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const layer = allLayers.get(key)
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if (layer.isCounted) {
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allNeededLayers.set(key, layer)
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} else {
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notCounted.push(key)
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}
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}
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const generators: GenerateLayerLua[] = []
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allNeededLayers.forEach(({ tags, foundInTheme }, layerId) => {
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@ -210,6 +225,10 @@ class GenerateBuildDbScript extends Script {
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const path = "build_db.lua"
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fs.writeFileSync(path, script, "utf-8")
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console.log("Written", path)
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console.log(
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"Following layers are _not_ indexed as they are not counted:",
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notCounted.join(", ")
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)
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console.log(
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allNeededLayers.size +
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" layers will be created with 3 tables each. Make sure to set 'max_connections' to at least " +
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