Fix studio, add options for 'rotation' (see #2072)
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14 changed files with 190 additions and 54 deletions
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@ -242,7 +242,9 @@ export interface LayerConfigJson {
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/**
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* Creates points to render on the map.
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* This can render points for point-objects, lineobjects or areaobjects; use 'location' to indicate where it should be rendered
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* This can render points for point-objects, lineobjects or areaobjects; use 'location' to indicate where it should be rendered.
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*
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* Note that all attributes - including [the calculated tags](https://github.com/pietervdvn/MapComplete/blob/develop/Docs/CalculatedTags.md) can be used to create the markers and lines
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*
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* group: pointrendering
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*/
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@ -92,11 +92,12 @@ export default interface PointRenderingConfigJson {
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/**
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* question: What rotation should be applied on the icon?
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* This is mostly useful for items that face a specific direction, such as surveillance cameras
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* This is interpreted as css property for 'rotate', thus has to end with 'deg', e.g. `90deg`, `{direction}deg`, `calc(90deg - {camera:direction}deg)``
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* This is interpreted as css property for 'rotate', thus has to end with 'deg', e.g. `90deg`, `{direction}deg`, `calc(90deg - {camera:direction}deg)`
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*
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* If the icon is shown on the projected centerpoint of a way, one can also use `_direction:centerpoint`
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*
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* suggestions: return [{if: "value={_direction:centerpoint}deg", then: "Point north if the icon is pointing up"}, {if: "value=calc( {_direction:centerpoint}deg + 90deg)", then: "Point east if the icon is pointing up"}, {if: "value=calc( {_direction:centerpoint}deg + 180deg)", then: "Point south if the icon is pointing up"},{if: "value=calc( {_direction:centerpoint}deg + 270deg)", then: "Point west if the icon is pointing up"}]
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* types: Dynamic value ; string
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* suggestions: return [{if: "value={_direction:centerpoint}deg", then: "Point the top of the icon towards the end of the way"}, {if: "value=calc( {_direction:centerpoint}deg + 90deg )", then: "Point the left of the icon towards the end of the way"}, {if: "value=calc( {_direction:centerpoint}deg - 90deg )", then: "Point the right of the icon towards the end of the way"}, {if: "value=calc( {_direction:centerpoint}deg + 180deg )", then: "Point the bottom of the icon towards the end of the way"}]
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* ifunset: Do not rotate
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*/
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rotation?: string | TagRenderingConfigJson
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@ -153,7 +154,6 @@ export default interface PointRenderingConfigJson {
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* You can use most Tailwind-css classes, see https://tailwindcss.com/ for more information
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* For example: `center bg-gray-500 mx-2 my-1 rounded-full`
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* inline: Apply CSS-classes <b>{value}</b> to the entire container
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* ifunset: Do not apply extra CSS-classes to the label
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* types: Dynamic value ; string
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* ifunset: Do not apply extra CSS-classes to the entire marker
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* group: expert
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@ -162,7 +162,7 @@ export default interface PointRenderingConfigJson {
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/**
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* question: If the map is pitched, should the icon stay parallel to the screen or to the groundplane?
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* suggestions: return [{if: "value=canvas", then: "The icon will stay upward and not be transformed as if it sticks to the screen"}, {if: "value=map", then: "The icon will be transformed as if it were painted onto the ground. (Automatically sets rotationAlignment)"}]
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* suggestions: return [{if: "value=canvas", alsoShowIf: "value=", then: "The icon will stay upward and not be transformed as if it sticks to the screen"}, {if: "value=map", then: "The icon will be transformed as if it were painted onto the ground. (Automatically sets rotationAlignment)"}]
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* group: expert
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*/
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pitchAlignment?: "canvas" | "map" | TagRenderingConfigJson
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