Refactoring: introduction of global state to simplify getting common objects
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34 changed files with 532 additions and 506 deletions
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@ -1,23 +1,21 @@
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import {UIElement} from "./UIElement";
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import {UIEventSource} from "./UIEventSource";
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import {Changes} from "../Logic/Osm/Changes";
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import {State} from "../State";
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export class PendingChanges extends UIElement {
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private _pendingChangesCount: UIEventSource<number>;
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private _countdown: UIEventSource<number>;
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private _isSaving: UIEventSource<boolean>;
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constructor(changes: Changes,
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countdown: UIEventSource<number>) {
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super(changes.pendingChangesES);
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this.ListenTo(changes.isSaving);
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this.ListenTo(countdown);
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this._pendingChangesCount = changes.pendingChangesES;
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this._countdown = countdown;
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this._isSaving = changes.isSaving;
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constructor() {
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super(State.state.changes.pendingChangesES);
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this.ListenTo(State.state.changes.isSaving);
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this.ListenTo(State.state.secondsTillChangesAreSaved);
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this._pendingChangesCount = State.state.changes.pendingChangesES;
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this._isSaving = State.state.changes.isSaving;
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this.onClick(() => {
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changes.uploadAll();
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State.state.changes.uploadAll();
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})
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}
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@ -29,7 +27,7 @@ export class PendingChanges extends UIElement {
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return "";
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}
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var restingSeconds = this._countdown.data / 1000;
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var restingSeconds =State.state.secondsTillChangesAreSaved.data / 1000;
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var dots = "";
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while (restingSeconds > 0) {
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dots += ".";
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