AspectedRouting/AspectedRouting/Profiles/bicycle/bicycle.speed_factor.json
2020-05-02 13:09:49 +02:00

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{
"name": "bicycle.speed_factor",
"description": "Calculates a speed factor for bicycles based on physical features, e.g. a sand surface will slow a cyclist down; going over pedestrian areas even more, ...",
"$multiply": {
"access": {
"#": "We have to go by foot. Default speed of 20km/h * 0.15 = 3km/h",
"dismount": 0.15
},
"highway": {
"#": "A small forest path is typically slow",
"path": 0.5,
"#": "an unmaintained track (in Belgium: tractor path) is slower as well",
"track": 0.7
},
"surface": {
"paved": 0.99,
"asphalt": 1,
"concrete": 1,
"metal": 1,
"wood": 1,
"concrete:lanes": 0.95,
"concrete:plates": 1,
"paving_stones": 1,
"sett": 0.9,
"unhewn_cobblestone": 0.75,
"cobblestone": 0.8,
"unpaved": 0.75,
"compacted": 0.99,
"fine_gravel": 0.99,
"gravel": 0.9,
"dirt": 0.6,
"earth": 0.6,
"grass": 0.6,
"grass_paver": 0.9,
"ground": 0.7,
"sand": 0.5,
"woodchips": 0.5,
"snow": 0.5,
"pebblestone": 0.5,
"mud": 0.4
},
"tracktype": {
"grade1": 0.99,
"grade2": 0.8,
"grade3": 0.6,
"grade4": 0.3,
"grade5": 0.1
},
"incline": {
"up": 0.75,
"down": 1.25,
"0": 1,
"0%": 1,
"10%": 0.9,
"-10%": 1.1,
"20%": 0.8,
"-20%": 1.2,
"30%": 0.7,
"-30%": 1.3
}
}
}